Difference between revisions of "Electroshock Generator"

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(quality scaling)
(partial quality table, history)
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}}
 
}}
  
[[Electroshock Generator]] is an electronic part.
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'''Electroshock Generator''' is an electronic part. It adds {{electricity}} damage to melee weapons when powered by batteries.
  
It adds electricity damage to melee weapons when powered by batteries.
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{| class="wikitable"
 +
|+ Quality scaling
 +
|-
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! Equipment !! Min damage !! Max damage !! Energy cost
 +
|-
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| {{Itemlink|Sledgehammer}}
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| 50% of max
 +
| 1.00 x Quality
 +
| 3 + 0.125 x Quality
 +
|-
 +
| {{Itemlink|Combat Knife}}
 +
| 50% of max
 +
| 0.35 x Quality
 +
| 3 + 0.0437 x Quality
 +
|-
 +
| {{Itemlink|Combat Gloves}}
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| 50% of max
 +
| 0.25 x Quality
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| 3 + 0.0312 x Quality
 +
|-
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| {{Itemlink|Electroshock Pistol}}
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|
 +
|
 +
|
 +
|-
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| {{Itemlink|Taser}}
 +
| 5 + 0.142 x Quality
 +
| 10 + 0.25 x Quality
 +
| 3 + 0.125 x Quality
 +
|}
 +
 
 +
Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.''
  
 
== Used in ==
 
== Used in ==
* [[Blueprint: Energy Pistol]]
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* {{Itemlink|Blueprint: Energy Pistol}}
* [[Blueprint: Taser]]
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* {{Itemlink|Blueprint: Taser}}
* [[Blueprint: Sledgehammer]] (optional)
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* {{Itemlink|Blueprint: Sledgehammer}} (optional)
* [[Blueprint: Combat Gloves]] (optional)
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* {{Itemlink|Blueprint: Combat Gloves}} (optional)
 +
* {{Itemlink|Blueprint: Combat Knife}} (optional)
 +
 
 +
== History ==
 +
* [[0.1.12.0]]: added electroshock pistols
 +
* [[0.1.11.0]]: added craftable tasers
 +
* [[0.1.10.0]]: added electrical knives
 +
* [[0.1.9.0]]: added combat gloves, electroshock weapon crafting now requires energy core
 +
* [[0.1.4.0]]: introduced (shock sledgehammers)
 +
 
  
 
{{Component navbox}}
 
{{Component navbox}}

Revision as of 10:53, 17 October 2017

Electroshock Generator.png
Electroshock Generator
Component
Can be attached to melee weapons during crafting to produce electrical damage on impact.
Quality range: 12 - 88 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.25
Value: 500 + 20 * quality

Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.

Quality scaling
Equipment Min damage Max damage Energy cost
Icon Sledgehammer 50% of max 1.00 x Quality 3 + 0.125 x Quality
Icon Combat Knife 50% of max 0.35 x Quality 3 + 0.0437 x Quality
Icon Combat Gloves 50% of max 0.25 x Quality 3 + 0.0312 x Quality
Icon Electroshock Pistol
Icon Taser 5 + 0.142 x Quality 10 + 0.25 x Quality 3 + 0.125 x Quality

Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.

Used in

History

  • 0.1.12.0: added electroshock pistols
  • 0.1.11.0: added craftable tasers
  • 0.1.10.0: added electrical knives
  • 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
  • 0.1.4.0: introduced (shock sledgehammers)