Endings

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This is an incomplete list of endings in Underrail. The endings are influenced by the choices the player has made during the course of the game.

Junkyard

Slide Narration Condition(s)
Ending Junkyard.png Stays independant
  • no gang war
Ending Junkyard.png prot eventually takes over
  • get prot to help
Ending Junkyard.png SGS in control
  • get sgs to help

Camp Hathor

Slide Narration Condition(s)
Ending CampHathor.png

With both burrowers and the rathound king out of the way, Hathorians extended their hunting grounds and grew their community.

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Ending CampHathor.png stuff
  • rhk not dead

Rail Crossing

Slide Narration Condition(s)
Ending RailCrossing.png

Though you took care of their Faceless problem, Rail Crossing's troubles had only just begun.

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Ending RailCrossing.png

Though Faceless eventually left, Rail Crossing's troubles had only just begun.

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Ending RailCrossing.png

Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. The train carrying the armaments, ammo and general supplies eventually arrived safely due to your help.

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Ending RailCrossing.png

This allowed them to survive multiple attacks mounted by the united Ironhead clans of the surrounding tunnels. But having smelled weakness, the bloodthirsty bandits kept on with their offensive.

Ending RailCrossing.png

In time, Rail Crossing was forced to ask for more direct assistance from the Protectorate.

Ending RailCrossing.png

During the final battle, a platoon of Protectorate soldiers arrived in the nick of time, repelled the invaders, chasing them down and killing most of them. Thus saving Rail Crossing.

Ending RailCrossing.png

The price of this, of course, was Rail Crossing giving up its independence and integrating into the United Stations.

Ending RailCrossing.png

Since they lost too many people during the Faceless attack, they had to seek help from the Protectorate. However, the train carrying the aid never arrived.

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Ending RailCrossing.png

Eventually, the nearby Ironhead clans took notice of the station's weakened state and mounted an assault. Though the initial attack was repelled, the few survivors decided not to wait for a second one and abandoned the station.

Ending RailCrossing.png

Some headed for SGS and some headed for Core City, but the bulk of the community, led by Herve, stuck together and has been said to have settled somewhere to the north.

Foundry

Slide Narration Condition(s)
Ending Foundry.png

With the Beast dead, Foundry was able to resume its production.

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Ending Foundry.png

Though economically prosperous and safe from outside threats, the city continued to suffer the same health hazards.

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Ending Foundry.png

Some years later, the local Ironhead warlord called Balor mounted a grand assault against the city.

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Ending Foundry.png

Foundry fought off Ironheads many times before, but never in these numbers. The siege was bloody and lasted for days.

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Ending Foundry.png

In the end the siege was broken and Foundry guard chased down and killed Balor and his cohorts, However, the struggle have left the defender's ranks thinned.

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Ending Foundry.png

The invicible Foundry Guard would eventually recover and re-bolster their numbers, resuming their flawless guard for many years to come.

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Core City

Slide Narration Condition(s)
Ending CoreCity.png

Life in Core City went on as before. Caged by the city's high concrete walls and mesmerized by violent entertainment - workers, merchants, bandits, zoners, all struggled onward, while oligarchs played their shadowy games.

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  • default?
Ending CoreCity.png

One organization sought to challenge the balance of power in the city, though - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.

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Ending CoreCity.png

Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of Zoners and other poor inhabitants of the city, manage to carve out a small piece of Core City for itself.

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Ending CoreCity.png

People still flocked in great numbers to watch Arena, their thirst for blood never quite satisfied.

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  • default?
Ending CoreCity.png

The legend of (player's arena nickname), a mysterious gladiator who came from nowhere and quickly rose to the title of Invictus, would live for years to come.

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Protectorate

Slide Narration Condition(s)
Ending Protectorate.png

Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made advancements into the South beyond all expectations when it took control of both Junkyard and Rail Crossing.

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Ending Protectorate.png

Though they suffered a setback through the destruction of Epione Lab, the Protectorate still made a major advancement into the South when it took control of Junkyard.

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Ending Protectorate.png stuff
  • Junkyard stays independent
  • The Lost train arrives safely in Rail Crossing
Ending Protectorate.png

And with the Free Drones out of the way, their operatives had much easier time infiltrating and operating inside still independent communities of the region.

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Ending Protectorate.png

And though the Free Drones remained a nuisance, the superior intelligence agency of the Protectorate managed to stay one step ahead of them.

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Free Drones

Slide Narration Condition(s)
Ending FreeDrones.png stuff
Ending FreeDrones.png stuff
Ending FreeDrones.png

The grisly fate of Free Drones haunted your nightmares until the day you died.

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Tchortists

Slide Narration Condition(s)
Ending Institute.png

Once the Protectorate soldiers managed to crack the heavy gate and enter the Institute, they found none alive among the carnage. All the bodies of the dead Faceless were gone and all the Tchortists lay where they fell.

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  • Default ending
Ending Institute.png

Except for one. Eidein's body was never found.

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  • Default ending(?)
Ending Institute.png

Following Tchort's death, Harmost Stavros led the remaining Rassophores out of Deep Caverns. Their discarded uniforms were found in Lower Underrail, but it is unknown where they went from there.

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South Gate Station

Slide Narration Condition(s)
Ending SouthGateStation.png

Under Vera's leadership, SGS fostered good relationship with the Protectorate and United Stations.

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  • Vera as station manager
Ending SouthGateStation.png

Not long after, SGS became an official part of United Stations.

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  • Vera as station manager
  • prot takes over jy(?)
Ending SouthGateStation.png

Not everyone was happy with the direction SGS took. Most of Gorsky's followers and even some neutrals left the station, while Gorsky himself denounced Vera and declared himself her enemy.

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  • Vera as station manager
  • Gorsky is alive
Ending SouthGateStation.png the player as station manager
  • Retire at SGS
Ending Train.png

As for yourself, you decided there are more important things than managing a station and that your destiny lies elsewhere. You boarded a train that took you far to the north to Hexagon, where you hoped you'd find Rahm-Umbra.

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  • Take the train to North Underrail

The Faceless

Slide Narration Condition(s)
Ending Faceless.png

Having retrieved their precious artifact, the Faceless retreated back into the depths from which they came.

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  • Default ending
Ending Faceless.png

You never discovered the purpose or meaning of the medallion they gave you.

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