Difference between revisions of "Kneecap Shot"

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=== History ===
 
=== History ===
 +
* [[0.1.12.0]] - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
 
* [[0.1.4.0]] - feat introduced
 
* [[0.1.4.0]] - feat introduced
* [[0.1.12.0]] - mechanics changed
 
 
{{clear}}
 
{{clear}}
  

Revision as of 02:55, 11 February 2017

Kneecap Shot is a feat and a special attack.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.

It also removes all movement points from the target for 3 turns (target can still move using action points).

Only works on living targets (that have knees).

Cooldown: 5 turns.


Requirements

History

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.