Locations

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It's easy to lose your bearings in Underrail, but a compass helps!
For an alphabetical list of locations, see Category:Locations.
For a full list of zones and corresponding map files, see Zones.

Underrail takes place in the south end of the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.

Major locations

A list of the most important major urban areas in South Underrail. Some locations span multiple vertical levels.

Upper Underrail

The Upper Underrail was the residential zone of the big underground metro system before things went to hell.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it. Introduced in version 0.1.12.0.
Fort Apogee — Protectorate's main base in South Underrail. Introduced in version 0.1.13.0.
Epione Lab — Important strategic location for Protectorate. Introduced in version 0.1.13.0.
Institute of Tchort — A Tchortist institute located in Upper Underrail. Introduced in version 0.1.14.0.

Lower Underrail

The Lower Underrail was the industrial/military zone of the big underground metro system before things went to hell.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it. Introduced in version 0.1.12.0.
South Gate Station — Also known as SGS, it is the most powerful station in South Underrail and the player's home station.
Foundry — The industrial heart of Lower Underrail. Introduced in version 0.1.11.0.
Rail Crossing — An independent town built inside an old train depot. Introduced in version 0.1.10.0.

Caves

A set of natural caverns and underground rivers immediately below Lower Underrail. Waterways connect many of the settlements.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it. Introduced in version 0.1.12.0.
South Gate Station — Also known as SGS, it is the most powerful station in South Underrail and the player's home station.
Junkyard — A crude, lawless settlement formed around a junkyard. Introduced in version 0.1.5.0.
Camp Hathor — A hunting settlement that produces most of Lower Underrail's meat. Introduced in version 0.1.11.0.

Deep Caverns

The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the Tunnelers, also known as the Faceless.

Cytosine Outpost — A small tchortist outpost with an elevator connecting it to Underrail far above it.
Nucleus — the site where Tchort resides.
Talos Outpost — A small faceless outpost away from Tchort's influence.
Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
Biocorp ruins
Hollow Earth Research Complex
Mutagen Tanks
Arke Power Station
Caerus Residential Block

Secured and secret areas

Underrail rewards exploration and perceptive characters. There are secured and secret areas to be accessed all around. Finding these yields an experience bonus in addition to the loot and other benefits. Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection. The Snooping feat helps discovering secrets without high perception.

See Perception for a list of these secrets.

Zone Control

Main article: Zone Control

All zones in the game are split into 3 distinct categories of zone control: ZoneControl-full.png fully controlled, ZoneControl-partial.png partially controlled and ZoneControl-none.png uncontrolled zones.

The Zone Control Indicator can be found in the upper right corner of game UI.