Lower Caves

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Lower CavesUncontrolled zone

There is an intricate network of cave tunnels below, above and all around the Underrail metro system.
Global Map WW.png
Major location information
Music Subterra
Located in Below Lower Underrail
Areas Junkyard tunnels
North caves (Omega)
South caves
East caves (Hathor)
Connections Mushroom Cove
Junkyard Gate
Siphoner Pools
Abandoned Building
Battery Recycling Plant
Camp Hathor
Rathound King Lair
GMS compound level 3
South Gate Outposts
Fast Travel Rift (near deep caverns elevator)
NPCs Cliff, Jenny, Ol' Chopper
Technical
Map file(s) jyt1, jyt2, jyt3, jyt4, jyt5, cv-dc, cv1, cv2, cv3, cv4, cv5, cv6, cv8, cv9, cv10, cv11, cv12, cv13, cv14, cv19, cv20, cv21

Lower Caves are the natural caverns and tunnels that don't reach all the way up to Lower Underrail nor all the way down to Deep Caverns.

Description

The only initially accessible part of caves is a nondescript cavernous area between Mushroom Cove and Junkyard. Consists of four zones; a waterfront tunnel, two cavernous areas with some ruined shacks and buildings to the west and Siphoner Pools. One more small area becomes accessible during Abram's quest Free Maura. Some azuridae and rathounds can be found lurking in the waterfront tunnel between Junkyard and Mushroom Cove. Further to west, hostile junkyard thugs can be found in a ruined shack and wounded Cliff in a ruined building further to south.

Once the player gets access to TNT Charges, cave passages blocked by rocks can be opened. This opens many new cave exploration possibilities, mainly Hathor caves east of Crossroad Watch. The cave tunnels between Mushroom Cove and Junkyard may contain entrances to random dungeons.

Areas

Junkyard tunnels

These caves are the tunnels leading to Junkyard, west of South Gate Station and northwest of Mushroom Cove.

Junkyard tunnels 1

Junkyard tunnels 2

Junkyard tunnels 3

Junkyard tunnels 4

  • Cliff is on the west side of the area and the quest giver for Save Jenny
  • If your game includes the random dungeon Water Treatment Facility, the facility can be reached with the southeast exit
  • In the southeast broken buiding, one of the lockers requires 40 Lockpicking to open

Junkyard tunnels 5

Caves south of SGS

These caves are situated to the south of Mushroom Cove and Crossroad Caves. TNT Charges or Jackhammer are required to enter.

Caves 1

Caves 2

  • The northern exit leads to area Caves 1
  • The eastern exit leads to area Caves 3
  • There is a hidden (requires Perception to detect) underwater rock bridge linking the NW and NE parts
  • In the SW corner is a hidden (requires Perception to detect) trap door leading to area Caves 2 underpassage
  • In the SE corner (reachable from the underpassage) is a footlocker requiring 60 Lockpicking and containing a TNT Charge
  • Has Siphoners that will ambush you, unless you are stealthy
  • Has 5 respawning Lake Mushroom patches
  • Has 2 respawning Mindshrooms (the west one is not reachable)
  • Has 1 respawning Lake Poppy
  • Can be fished in this area: Blue Eel, Minihead, Walking Fish

Caves 2 underpassage

  • Has ladders linking the SW and SE corners of the area Caves 2
  • Has a stealthy Crawler ready to ambush you

Caves 3

  • The northern exit leads to area Caves 4
  • The western exit leads to area Caves 2
  • Has 5 respawning Lake Mushroom patches, often being eaten by Cave Hoppers
  • Has 2 respawning Mindshrooms
  • Can be fished in this area: nothing
  • Cave hopper cemetery can be found here
    • 1-2 high quality Cave Hopper Leather can be found on the unmarked remains of the dead cave hoppers here

Caves 4


Caves north of SGS

The caves between South Gate Outposts and the bottom level of GMS compound. SGS's old rival Omega used to move through these caves. Part of the caves is accessible from the bottom level of GMS, but TNT Charges or Jackhammer are required to enter some of them.

Caves 10

Caves 11

Caves 12 (bridge)

  • The eastern exit leads to area Caves 11. It is blocked by some destructible rocks
  • The western exit leads to area Caves 13
  • The northern exits leads to are Caves 14 (raider base)
  • On the ground south of the bridge are 4 Bear Traps (they can be recovered with 84 Traps, possibly less)
  • The north side of the bridge is guarded by three Raiders
  • In the NW corner next to the barrel is a secret crawlspace (requires Perception to spot). It leads to a second, more discreet exit to the area Caves 14 (raider base)
  • Has a Lake Poppy on each side of the bridge, but they cannot be reached
  • Can be fished in this area: Anglerfish, Blue Eel, Minihead, Shrimp

Caves 13

  • The eastern exit leads to area Caves 12 (bridge)
  • The western exit leads to GMS compound, area Level 3: Commons
  • A dead man in the center carries an Encyclopedia Fragment oddity, 1 XP

Caves 14 (raider base)

Caves east of SGS

The largest section of caves. Located east of Crossroad Watch and Crossroad Caves, also connected to the northeast part of South Gate Outposts. TNT Charges or Jackhammer are required to enter. Notable locations in these caves include Camp Hathor, a battery recycling plant, Rathound King Lair, and a Deep Caverns elevator.

Caves 5

Caves 6

Caves 8

Caves 9

Caves 19

Caves 20

  • The northern exit leads to area Caves 19
  • The southern exit leads to area Caves 24
  • There are many (around 8-10) Rathound Alphas roaming in this area
  • There is also a stealthy Death Stalker in the eastern tunnnel
  • A locker in the southwest corner contains an Old Lamp oddity, 2 XP

Caves 20, minefield

Caves 22

  • Has 1 respawning Lake Poppy
  • Can be fished in this area: nothing
  • Has no creatures/enemies

Caves 23

  • Has no creatures/enemies

Caves 24

  • The northern exit leads to area Caves 20
  • The southern exit leads to area Caves 21, minefield
  • Has 1 respawning Mindshroom
  • Has 1 respawning Red Dream Mushroom
  • In along the west wall is a pile of rubble containing an Obsidian Shard oddity, 1 XP
  • Can be fished in this area: nothing

Deep Caverns elevator


Quests