Difference between revisions of "Protectorate Dreadnought"

From Underrail Wiki
Jump to navigation Jump to search
m
m (resistances)
Line 12: Line 12:
 
|
 
|
 
| actionpoints = 50
 
| actionpoints = 50
 +
| initiative  = 15
 
| mechanical  = 80% / 40  
 
| mechanical  = 80% / 40  
 
| heat        = 80% / 40  
 
| heat        = 80% / 40  
 
| cold        = 90% / 100  
 
| cold        = 90% / 100  
 +
| electricity  = 0% / 0
 
| acid        = 30% / 20  
 
| acid        = 30% / 20  
 
| energy      = 15% / 10  
 
| energy      = 15% / 10  
 +
| bio          = 100%
 
}}
 
}}
  

Revision as of 02:33, 10 May 2017

APF-99 Dreadnought

UpperMetro.png Power suit l.png
1000

Dreadnought.png

Description
Faction Protectorate
Role Armored Power Frame
Abilities SBA-75 chaingun
80 series drill
30mm rocket launcher
Combat Stats
Combat Stats Level: 20
Action Points: 50
Initiative: 15
Resistances Mechanical: 80% / 40
Heat: 80% / 40
Cold: 90% / 100
Electricity: 0% / 0
Acid: 30% / 20
Energy: 15% / 10
Bio: 100%

Protectorate Dreadnoughts are heavy power suits commonly seen in areas with heavy Protectorate presence, such as their Fort Apogee base.

Dreadnought piloting

Empty dreadnought in a warehouse

Although only trained pilots can pilot the dreads effectively, even untrained persons with access to one can move around with it and use its equipment to devastating effect. Using the minigun requires some guns skill, but the drill and rocket launcher and are usable by anyone without training. Dread pilots retain their skills, and passive feats such as Suppressive Fire work well with dreadnoughts.

Any normal abilities except Aimed Shot and Burst cannot be used while piloting a dreadnought. Their massive size and very loud turbine engines makes stealth completely impossible.

Equipment

SBA-75 Minigun.png
SBA-75 Minigun
Minigun
Large 9mm gatling gun firing armor piercing rounds.
Damage: 40-65 (Mechanical)
Impact speed: Medium
Base action points: 35 AP
Range: 11 (optimal: 7)
Burst precision: +50%
Extra burst shots: 2
Critical chance: 8%
Critical damage bonus: 100%
Minimal weapon skill: 40
Cannot fire single shots, but only burst.

Every burst increases the amount of extra burst rounds by 1 (rounded down) until the end of next turn. Stacks 3 times.
Ammo type: 9mm W2C
v · d · e
Drill.png
Drill
Melee Weapon
Large industrial rock drill.
Damage: 150-300
Mechanical: 30-60
Mechanical: 30-60
Mechanical: 30-60
Mechanical: 30-60
Mechanical: 30-60
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Destroys rocks.
v · d · e
Steel Plates.png
Dreadnought Armor
Armor Suit
Safely behind metal plates and unbreakable glass.
Resistances:
Mechanical: 80% / 40
Heat: 80% / 40
Cold: 90% / 100
Acid: 30% / 20
Energy: 15% / 10
Bio: 100%
Armor penalty: 95%
v · d · e
Rocket.png
Shoot Rocket
Combat Utility
Use: Shoot 30mm dreadnought rocket at the targeted location dealing 150-250 mechanical and 150-250 heat damage to everything in 2 tile radius.
(AP: 20; Cooldown: 3 turns)
v · d · e
Dismount.png
Dismount Dreadnought
Combat Utility
Use: Power off and exit the dreadnought. Must be out of combat.
v · d · e

For armament, dreads pack SBA-75 chaingun attached to one arm, a powerful 80 series drill on the other, and a 30mm rocket launcher sitting on their shoulder. Some models have had a system installed that allowed them to use smart rockets, but those have been out of use for several years.

The heavy armor plating of dreadnoughts is almost impervious against small arms fire and other comparable threats. They are powered by 1000 kW WPE turbine engines with fusion cores that can last years without replacement.