Difference between revisions of "Shield Emitter"

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Revision as of 01:10, 10 May 2015

Low Frequency Shield Emitter.png
Low Frequency Shield Emitter
Shield Emitter
This is a low frequency energy shield emitter.
Capacity: 235
Conversion Rate: 5.0
Dissipation Rate: 5.0%
Shielding:
Very Low: 9
Low: 25
Medium: 30
High: 40
Very High: 50
Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
Energy: 47
Cannot be recharged in combat.
Weight: 1.05
Value: 5550
v · d · e
Medium Frequency Shield Emitter.png
Medium Frequency Shield Emitter
Shield Emitter
This is a medium frequency energy shield emitter.
Capacity: 235
Conversion Rate: 5.0
Dissipation Rate: 5.0%
Shielding:
Very Low: 6
Low: 20
Medium: 37
High: 55
Very High: 75
Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
Energy: 47
Cannot be recharged in combat.
Weight: 1.05
Value: 5550
v · d · e
High Frequency Shield Emitter.png
High Frequency Shield Emitter
Shield Emitter
This is a high frequency energy shield emitter.
Capacity: 235
Conversion Rate: 5.0
Dissipation Rate: 5.0%
Shielding:
Very Low: 4
Low: 13
Medium: 50
High: 75
Very High: 97
Use: Fully recharges the shield emitter using the batteries the character has in their inventory.
Energy: 47
Cannot be recharged in combat.
Weight: 1.05
Value: 5550
v · d · e

Shield Emitters are defensive devices that absorb damage directed at the user by expending electrical energy. The amount absorbed varies depending on the Impact Speed of an attack and the quality of the components used, though all shields generally perform better against higher impact speeds.

Shield Emitters drain energy while active and they must be toggled on/off manually with V or by clicking on their icon on your action bar. They can be easily recharged with B or by shift-clicking on their icon. However, they cannot be recharged in combat without a Shield Recharger combat utility.

Attributes

  • Capacity is the total shield capacity, or hit points, across all impact speeds.
    • Capacity equals energy multiplied by conversion rate.
  • Conversion Rate is shield capacity divided by energy capacity. How many shield capacity points one point of energy gives.
  • Dissipation Rate determines how fast the shield capacity drains away on its own while the shield is active.
  • Shielding is the maximum damage absorbed per hit. Attacks of each impact speed have different shielding amounts. Very low impact speed attacks can bypass shielding partially (knives 60%, fist weapons 80%) or completely (unarmed 100%).
    • Frequency Modulator(s) used in crafting determine the shielding numbers, but shielding is always better against higher impact speeds.
    • Circular Wave Amplifiers increase shielding and decrease conversion rate, resulting in a shield that can take larger hits, but fewer of them.
  • Energy is the energy capacity of the device, how much juice it has in its batteries.
    • Energy core used in crafting determines the energy capacity.

Crafting

Shield Emitter can be crafted with Blueprint: Energy Shield Emitter.

Variants

Primary Modulator

Low Frequency Shield Emitter.png Low Frequency Shield Emitter

Medium Frequency Shield Emitter.png Medium Frequency Shield Emitter

High Frequency Shield Emitter.png High Frequency Shield Emitter

Low/Medium/High frequency shield effect:

Low Frequency shield effect Medium Frequency shield effect High Frequency shield effect

Enhancements

Emitter1b.png/Emitter2b.png/Emitter3b.png Low / Medium / High Frequency secondary modulators

Emitter amp.png Amplified <frequency> Shield Emitter - increases shielding, decreases conversion rate

Emitter cap.png Conservative <frequency> Shield Emitter - reduces dissipation rate

Emitter eff.png Efficient <frequency> Shield Emitter - increases conversion rate


Complete name variant list