Skills

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Revision as of 18:32, 18 November 2016 by Wikiman (talk | contribs) (→‎Temporal Manipulation: new section)
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Skills tab of the character screen

Skills in Underrail represent your character's competence and knowledge in specific topics.

You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.


Related base abilities
Each skill is affected by one of your character's Base Ability Scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.


Skill synergies
Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.

Offense

Offense skills, along with psi skills, define your character's primary means of attacking.

Guns

Main article: Guns

Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.

AssaultRifle.png

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description

Related Base Ability

Skill Synergies

  • None


Throwing

Main article: Throwing

Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.

Frag Grenade.png

Increases your precision with all throwing weapons and utilities, including grenades.

In-game description

Related Base Ability

Skill Synergies

  • None


Crossbows

Main article: Crossbows

Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.

Scoped Hurricane Crossbow.png

Increases your precision and damage with crossbows.

In-game description

Related Base Ability

Skill Synergies

  • None


Melee

Main article: Melee

Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.

Sledgehammer.png

Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.

In-game description

Related Base Ability

Skill Synergies

  • None


Defense

Defense skills are a part of your character's defensive abilities. They let you completely avoid some attacks. They can reduce chance to hit by up to 60% (if effective evasion/dodge skill is twice the attacker's effective attack skill)[1]

They are related to agility.

Dodge

Main article: Dodge

Dodge skill primarily helps you avoid all sorts of melee attacks.

Uncanny Dodge ability.png

Increases your chance to avoid melee attacks.

In-game description

Related Base Ability

Skill Synergies

Evasion

Main article: Evasion

Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis.

Evasive Maneuvers ability.png

Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks.

In-game description

Related Base Ability

Skill Synergies

Subterfuge

Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.

Stealth

Main article: Stealth

Stealth skill allows you to successfully stay hidden from others in Stealth Mode.

Icon subterfuge.png

Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.

In-game description

Related Base Ability

Skill Synergies

  • None


Hacking

Main article: Hacking

Hacking skill is used to hack into computer terminals and open electronic locks with haxxors.

Haxxor Mk III.png

Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.

In-game description

Related Base Ability

Skill Synergies


Lockpicking

Main article: Lockpicking

Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.

Lockpick Mk II.png

Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.

In-game description

Related Base Ability

Skill Synergies


Pickpocketing

Main article: Pickpocketing

Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.

Pickpocket.png

Allows you to steal items from other characters.

In-game description

Related Base Ability

Skill Synergies

  • None


Traps

Main article: Traps

Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.

Bear Trap.png

Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.

In-game description

Related Base Ability

Skill Synergies


Technology

Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.

All of them are related to intelligence.

Mechanics

Main article: Mechanics

Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.

Metal Scraps.png

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Related Base Ability

Skill Synergies

  • None


Electronics

Main article: Electronics

Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.

Electronic Scraps.png

Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.

In-game description

Related Base Ability

Skill Synergies

  • None


Chemistry

Main article: Chemistry

Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives.

T.N.T..png

Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.

In-game description

Related Base Ability

Skill Synergies


Biology

Main article: Biology

Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals.

Heart.png

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Related Base Ability

Skill Synergies


Tailoring

Main article: Tailoring

Tailoring is used to craft various lightweight armor items from leather and cloth.

Rathound Leather.png

Represents your skill in tailoring leather and cloth materials into pieces of armor.

In-game description

Related Base Ability

Skill Synergies

  • None


Psi

Various psionic powers your character can learn during the game.

All of them are related to will.

Thought Control

Main article: Thought Control

Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.

Neural Overload.png

Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.

In-game description

Related Base Ability

Skill Synergies


Psychokinesis

Main article: Psychokinesis

Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.

Telekinetic Punch.png

Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.

In-game description

Related Base Ability

Skill Synergies


Metathermics

Main article: Metathermics

Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.

Icon metathermics.png

Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.

In-game description

Related Base Ability

Skill Synergies


Temporal Manipulation

This page contains content from Underrail: Expedition expansion.
Main article: Temporal Manipulation

Temporal Manipulation psi abilities primarily feature delayed damage and buffing/debuffing.

Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence.

In-game description

Related Base Ability

Skill Synergies


Social

Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.

Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.

Persuasion

Main article: Persuasion

Persuasion is often used to resolve difficult situations with peaceful dialogue.

Your ability to convince the other party to see things your way through non-violent means.

In-game description

Related Base Ability

Skill Synergies


Intimidation

Main article: Intimidation

Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.

Yell ability.png

Your ability to make someone act out of fear.

In-game description

Related Base Ability

Skill Synergies


Mercantile

Main article: Mercantile

Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.

Salesman icon.png

Your ability to work out favorable prices in a business transaction.

In-game description

Related Base Ability

Skill Synergies