South Gate Station
| South Gate Station|
|Urban area information|
Lower Underrail: South Gate Station
South Gate Station is the first major urban location and also the first major station of the Underrail metro network in the game. It is an old military installation consisting of nine floors, the topmost being at the level of Lower Underrail and the deepest parts reaching the caves below the Underrail network.
South Gate is an autonomous community and not a member of United Stations, but could become its first member in south Underrail. It is the most powerful station in the entire south Lower Underrail. It has its own internal currency, SGS Credits, but Stygian Coin is also accepted by the merchants of South Gate. The station maintains peaceful trade relations with United Stations Embassy, Rail Crossing and other major settlements in south Lower Underrail.
South Gate Station is ruled by a council of three - Hadrian Tanner, Vera Hale and Gorsky. The council holds meetings and discusses important political and security matters with other key members of the community such as Ezra, Old Jonas and the player. Depending on the player's actions, South Gaters may become involved in a gang war over the control of Junkyard.
Details of each level in the stations.
Level 1 - Lower Underrail Station Platform and Barracks
This level is split into four areas. The barracks are north of the elevator. The underpass runs under the station platform. The station platform also continues to south.
Exit to northern Lower Underrail is north of the barracks. Exit to Lower Underrail tunnels is sealed and monitored by Harland. Exit to southern Lower Underrail is south of the station proper.
- Essie — guide
- Bisson (in the north platform) — martial arts specialist, psionic trainer
- Harland (in the underpass) — under-passage exit guard
Level 2 - Armory and Shooting Range
This level contains a shooting range and armory where you can buy weapons. It is a tightly guarded area; all of SGS's munitions are stored here.
Level 3 - Commons and Cantina
In addition to commons and cantina, Tanner's office is also on this level. You can meet many south gaters and other characters loitering in the cantina at different times.
- Hadrian Tanner — councilor
- Jack Quicksilver (temporary)
- Newton (after recovering)
- Old Jonas (after finding the drill parts)
- Lenox (during a quest)
Level 4 - Administration and Library
Most of SGS administration is perfomed here. Vera's office and council meeting room adjoin the large library.
Level 5 - Private Quarters
Private quarters of the SGS residents.
After a short introduction scene, you start the game in this level, in your own private quarters. People usually don't loiter around here, so this level is mostly deserted during day time. Some loot can be found in the other rooms, but opening their doors requires rather high lockpicking or hacking skills.
Level 6 - Medical and Psionics
The medical level and gymnasium. There is also a securely locked morgue on this level. It can be accessed with either high hacking skill or a keycard.
Expect to visit it often if you have a tendency to get hurt, as Dr. Pasquale can heal your wounds without depleting your own precious medical supplies.
- Pasquale — doctor
- Bisson (after south metro tunnel is cleared) — martial arts specialist, psionic trainer
- Newton (when rescued)
Level 7 - Engineering and Cyber Labs
Both the engineering and cyber labs sections are located on this level.
Level 8 - Agronomy and Pens
This level contains the agronomy section and cave hopper pens.
Most of South Gate's food comes from here.
Level 9 - Cave Tunnel Exit and Docks