User talk:Epeli

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You can leave a message for me here. Remember to sign your posts with four tildes!

If you're looking for something to do on the wiki, check the community portal out! -- Epeli (talk) 00:27, 28 March 2013 (CDT)


Psi scaling

Thanks for correcting the part about level scaling over on psi abilities! Your version is much better than mine. I'm in the middle of a psi run so I might add/correct more psi things in the next weeks. Izual (talk) 04:25, 9 May 2017 (CDT)

Thanks to you as well for pointing it out. There's always work to be done on a wiki, keep up the good work! - epeli (talk) 16:54, 9 May 2017 (CDT)


Taggart here: (hmm didn't expect this "New Section" to go in your main message box. Need to figure out the discussion sysyem also.. guess it's not like a forum thread post.., sorry!)


Thanks for the tips and pointer, and for fixing my errors :) I'm learning as I go..

I looked but didn't see Maurice's portrait in the Category:Portraits, and, not realizing it was there for sure, I made one while trying to adhere to what I saw in other existing examples. I guess it was a "didn't see the trees for the forest" thing. And, TBH, the "generic" name of the correct portrait would have probably thrown me off even if I did spot it - I might have thought, "hmm, it looks the same but maybe I just can't spot the difference..". But now that I know all portraits should be there, I'll look more closely for the next one.

Category:In-game models escaped me completely. Didn't even know it existed. I'm glad my self-made pic was actually very close to the "official" one if the category; so if I do need to make one, I'm on the right track. :) I'll know where to look next time; before making one if necessary.

I need to work on understanding {PAGENAME} and where it should be used. Will keep looking for examples..

Thanks again! Love the game :)

Taggart (talk) 18:52, 21 March 2016 (CDT)

Categorizing images

Hello. Got your note re Categorizing images. I had actually just figured that out when I uploaded the Johnny Filth model and was able to embed Deploy second T-ray emitter in the summary. Before that I didn't know where to put it (having noticed you editing it in). But I can't seem to edit the file summary so I had tucked away the knowledge for the next one.. Thanks! Taggart (talk) 04:25, 23 March 2016 (CDT)

Ammo info

Hey, figured I might just ask here: We can get from a specific weapon(blueprint) to the ammo it uses, but is there any link from the ammo to the weapons? Like, say, clicking on explosive bullets and seeing which weapons can potentially use them?--UnLimiTeD (talk) 04:12, 11 February 2017 (CST)

We don't have that info anywhere yet, but we could easily add it to Template:AmmoGroup. That's where weapon pages grab their ammo info from. I just added empty "uses caliber" groups and filled .44 as an example, but someone will have to fill in the rest. Once that's done it's just a matter of copypasting 2 lines to all ammo pages, just like the ammo info on weapon pages. - epeli (talk) 05:28, 11 February 2017 (CST)
Update: I had my bot add the necessary info to ammo pages. Now it's just a matter of listing weapons in the ammogroups template. :) - epeli (talk) 05:41, 11 February 2017 (CST)
I did as much, excluding most unique weapons. There's not really much using the heavier ammo types, huh? --UnLimiTeD (talk) 07:54, 11 February 2017 (CST)
Thanks! I added the remaining uniques and split the lists by weapon type. Yeah, the heavier calibers are mostly for pistols and sniper rifles. - epeli (talk) 08:23, 11 February 2017 (CST)

Re: About article body text

Sure thing. Working on the crossbow pages now, I think they need more love than any other weapon, especially examples. Feel free to check if I didn't screw anything up once I'm done. Tygrende (talk) 19:57, 7 August 2017 (CDT)

Template:Tabbed infobox limit

Hey, I was wondering if it was possible to increase the tabbed infobox tab limit from 16 to at least 18. That's how many I would need to showcase all Riot Gear vest/plate/shield/coat examples, I don't think I will ever need more than that.

I know it is a bit redundant since one can simply check most of those in component quality tables but it's nice to have a basic example of everything on the page and I didn't want to leave anything out for the sake of consistency. Tygrende (talk) 16:21, 11 August 2017 (CDT)

Done, increased max tabs to 30 for now. The tabbed infobox was originally intended for only a few tabs as that's the maximum text length that fits into a single tabbed infobox instance, but it seems that pages using multiple instances can get pretty crazy. And sorry for the delay, had busy two weeks. - epeli (talk) 13:28, 28 August 2017 (CDT)

NPCs sharing a collective name

I would like to have a way to list those NPCs who have different traits and capabilities (example) but share a name separately. We can use the infobox to show a health and initiative range, but forcing in more than that turns it effectively unreadable.

I have experimented with body text bullet point lists and also with simple tables, but I'm not happy with either. Suggestions? - Abscisin (talk) 14:48, 9 October 2017 (CDT)

We could use the {{Tabbed infobox}} template and have one character infobox for each variation in the Tchortist Acolyte article.
Another alternative would be having a separate article for each character variation (eg. Tchortist Acolyte (Thought Control), Tchortist Acolyte (Metathermics), Tchortist Acolyte (Psychokinesis)) but I don't see a need to go that far in this case. These character variations are easily left to the infobox. - epeli (talk) 16:38, 9 October 2017 (CDT)
The tabbed infobox sounds like a good idea, but coming up with tab names will be headache inducing. The acolytes are easy to categorize like that, but what shall I do with Recruit 1, Recruit 2, Recruit 3? - Abscisin (talk) 16:44, 9 October 2017 (CDT)
Recruit 1, Recruit 2, Recruit 3 or Recruit 1, 2, 3 or Recruit variant 1, 2, 3 or simply Variant 1, 2, 3 or whatever you want is fine. Don't stress about it. All the info is in the infobox itself and tabs are fast & easy to browse as there are no slow pageloads involved. Thus the tab names don't need to be extremely descriptive and precise. - epeli (talk) 16:59, 9 October 2017 (CDT)
Alright, sounds good. I have not prepared the different variants for quick use today, but I'll try it next time. - Abscisin (talk) 17:09, 9 October 2017 (CDT)
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