Difference between revisions of "Strength"
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* {{Itemlink|Riot Gear}} with riot shield (requires 4-6 Strength) | * {{Itemlink|Riot Gear}} with riot shield (requires 4-6 Strength) | ||
* {{Itemlink|Metal Armor}} (requires 8-9 Strength) | * {{Itemlink|Metal Armor}} (requires 8-9 Strength) | ||
+ | * {{Itemlink|Praetorian Chestguard}} (requires 5 Strength) | ||
+ | * {{Itemlink|Praetorian Peacekeeper}} (requires 8 Strength) | ||
+ | * {{Itemlink|Praetorian Caped Peacekeeper}} (requires 8 Strength) | ||
Heavy weapons | Heavy weapons |
Revision as of 14:17, 31 October 2019
Details
Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.
High strength score is important for characters who use the heaviest of armors and heavy weaponry.
Directly affected skills |
Other effects |
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Melee damage bonus
Weapon subtype | Strength bonus damage (%) [1] | Other weapons in the same class | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1-5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||
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- | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | ![]() ![]() ![]() ![]() ![]() |
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- | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | ![]() ![]() |
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- | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | ![]() ![]() ![]() ![]() ![]() |
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- | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | ![]() |
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- | - | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | ![]() ![]() ![]() ![]() ![]() |
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- | - | - | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | ![]() ![]() ![]() ![]() ![]() ![]() |
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- | - | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | ![]() |
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- | - | - | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | ![]() ![]() ![]() |
- [1] For weapons, these percentages are additive with the bonus from effective melee skill.
- [2] Unarmed's base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.
Related feats
- Increased Strength veteran feat increases it by 2.
Related items
Heavy armor
Riot Gear with riot shield (requires 4-6 Strength)
Metal Armor (requires 8-9 Strength)
Praetorian Chestguard (requires 5 Strength)
Praetorian Peacekeeper (requires 8 Strength)
Praetorian Caped Peacekeeper (requires 8 Strength)
Heavy weapons
Sniper Rifles (requires 5-6 Strength, typically 5)
Assault Rifles (requires 5-7 Strength, typically 6-7)
Shotguns (requires 5-6 Strength, typically 5)
Swords (requires 4-6 Strength, typically 5-6)
Spears (requires 5-7 Strength, typically 6-7)
Sledgehammers (requires 8-20 Strength, typically 8-9)
Other equipment
Steel Crowbar (can be used to force vents open, requires some strength)
Rathound Regalia (+1 Strength on equip)
Power Fist (+1 Strength when active in a weapon slot)
Food
Junkyard Surprise (temporary random base ability effect)
Rathound Barbeque (temporary +1 Strength)
Mushroom Brew (temporary +1 Strength along with other effects)
Bison Milk E (temporary +1 Strength along with other effects)
Drugs
Adrenaline Shot (temporary +2 Strength)
Supersoldier Drug (temporary +2 Strength)
Vitality Powder E (temporary +4 Strength)
Hercules (temporary +5 strength, leads to fatal withdrawal)
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