Claws

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Bladed Claw.png
Bladed Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 25-40 (Mechanical)
Impact speed: Very Low
Base action points: 15 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.

On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.
Incurs 140% of mechanical damage resistance and threshold.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

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Heated Claw.png
Heated Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 35-55
Mechanical: 25-40
Heat: 10-15
Impact speed: Very Low
Base action points: 15 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.

On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.
Incurs 140% of mechanical damage resistance and threshold.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

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Huge Claw.png
Huge Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 55-85 (Mechanical)
Impact speed: Very Low
Base action points: 30 AP
Range: Melee
Critical chance: 8%
Critical damage bonus: 125%
On hit: 50% chance to daze the living target for 1 turn
Ignores mechanical damage threshold when attacking organic targets.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

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Iced Claw.png
Iced Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 70-115
Mechanical: 55-80
Cold: 15-35
Impact speed: Very Low
Base action points: 30 AP
Range: Melee
Critical chance: 8%
Critical damage bonus: 125%
On hit: 50% chance to daze the living target for 1 turn

On hit: Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times.

Ignores mechanical damage threshold when attacking organic targets.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

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This is the melee weapon of Mutants.

Description

Claws is a melee weapon that can be buffed with heat or cold damage. They count as fist weapons for the purpose of feats.

Location

Can only be obtained by undergoing horrific mutations after touching Mutagen D5 gas.