Difference between revisions of "Uncanny Dodge"

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m (0.1.14 update)
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| image        = uncanny_dodge_icon.png
 
| image        = uncanny_dodge_icon.png
 
| name        = Uncanny Dodge
 
| name        = Uncanny Dodge
| description  = Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you.<br><br>Cooldown: 3 turns.
+
| description  = Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br/><br/>Cooldown: 3 turns.
 
| requirements =
 
| requirements =
 
* [[Dodge]] 40
 
* [[Dodge]] 40
* [[Agility]] 7
+
* [[Agility]] 8
 
}}
 
}}
  
 
=== History ===
 
=== History ===
 +
* [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
 
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
 
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
 
* [[0.1.8.0]] - feat introduced
 
* [[0.1.8.0]] - feat introduced
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| type        = ability
 
| type        = ability
 
| name        = Uncanny Dodge
 
| name        = Uncanny Dodge
| description = When activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you.
+
| description = When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
 
| cooldown    = 3 turns
 
| cooldown    = 3 turns
 
}}
 
}}
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| description = This character will dodge a regular or special melee attack for each stack of this effect.
 
| description = This character will dodge a regular or special melee attack for each stack of this effect.
 
| duration    = 2 turns
 
| duration    = 2 turns
| maxstacks  = 3
+
| maxstacks  = depends on dodge
 
}}
 
}}
  
Starts at 3 stacks. Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.  
+
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.  
  
  

Revision as of 15:12, 26 March 2015

Feat

Uncanny Dodge feat icon Uncanny Dodge
Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.

Cooldown: 3 turns.


Requirements

History

  • 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
  • 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
  • 0.1.8.0 - feat introduced


Ability

Uncanny Dodge icon

Uncanny Dodge
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
Cooldown: 3 turns


Status effect

Uncanny Dodge icon

Uncanny Dodge
This character will dodge a regular or special melee attack for each stack of this effect.
Duration: 2 turns
Max stacks: depends on dodge

Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.