Difference between revisions of "Uncanny Dodge"

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(added undocumented feat change, probably from ver 1.0.1.8)
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| image        = uncanny_dodge_icon.png
 
| image        = uncanny_dodge_icon.png
 
| name        = Uncanny Dodge
 
| name        = Uncanny Dodge
| description  = Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br/><br/>Cooldown: 3 turns.
+
| description  = Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br><br>Cooldown: 5 turns.
 
| requirements =
 
| requirements =
 
* [[Dodge]] 40
 
* [[Dodge]] 40
 
* [[Agility]] 8
 
* [[Agility]] 8
 
}}
 
}}
 +
 +
Due to the feat's skill requirement, it will always dodge at least 3 attacks.
  
 
=== History ===
 
=== History ===
 +
* [[1.0.1.8]]{{verify}} - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
 
* [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
 
* [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
 
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
 
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
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| type        = ability
 
| type        = ability
 
| name        = Uncanny Dodge
 
| name        = Uncanny Dodge
| description = When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
+
| description = When activated this ability will cause you to dodge the next {{color|gray|#}} regular or special melee attacks targeted against you.
| cooldown    = 3 turns
+
| cooldown    = 5 turns
 
}}
 
}}
 +
 +
This ability cannot be used while immobilized.
 +
 
{{clear}}
 
{{clear}}
  

Revision as of 00:43, 16 May 2016

Uncanny Dodge is a feat, an ability and a status effect.

Feat

Uncanny Dodge feat icon Uncanny Dodge
Grants you an ability that when activated this ability will cause you to dodge the next 2 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.

Cooldown: 5 turns.


Requirements

Due to the feat's skill requirement, it will always dodge at least 3 attacks.

History

  • 1.0.1.8Verify - now starts at 2 dodged attacks (down from 3), increased cooldown to 5 turns (up from 3)
  • 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
  • 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
  • 0.1.8.0 - feat introduced

Ability

Uncanny Dodge icon

Uncanny Dodge
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you.
Cooldown: 5 turns

This ability cannot be used while immobilized.

Status effect

Uncanny Dodge icon

Uncanny Dodge
This character will dodge a regular or special melee attack for each stack of this effect.
Duration: 2 turns
Max stacks: depends on dodge

Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.