Difference between revisions of "Other statistics"

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Overview of the derived statistics in Underrail as seen in the '''''Combat Stats''''' ''([[Controls|keybind]]: '''C''')'' menu and some miscellanous information that wouldn't fit elsewhere.
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Overview of the various derived statistics in Underrail and some miscellanous information that wouldn't fit elsewhere.
  
= Status effects =
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= Action and movement points =
{{for|the main article|Status effects}}
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* All characters have {{color|white|50 AP}}. They can be used for any action, including moving. Most actions consume AP, but there are exceptions, eg. [[Special Tactics]]
Various buffs and debuffs can affect the player and enemies alike. Many enemies also have unique buffs or special attacks that cause debuffs unique to them.
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: Wearing armor without meeting its strength requirement will reduce your action points.[http://underrail.com/forums/index.php?topic=330.0]
  
  
= Action and Movement Points =
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* Character base movement points equal {{color|white|30}} + extra {{color|white|3}} points for every point in agility above {{color|white|5}}. Movement Points can only be used for moving.
*All characters have '''50 AP'''. They can be used for any action, including moving. Most actions consume AP, but there are exceptions, eg. [[Special Tactics]]
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: Movement points are affected by [[agility]], [[encumberance]] and some [[feats]].
::Wearing armor without meeting its strength requirement will reduce your action points.[http://underrail.com/forums/index.php?topic=330.0]
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: Some creatures, such [[dog]]s and [[spawn]], have natural bonus to movement points.
 
 
 
 
*Movement Points are affected by [[Agility]], Encumberance and some [[Feats]]. Movement Points can only be used for moving.
 
:Character base movement points equal 30 + extra 3 points for every point in agility above 5.
 
::Some creatures, such [[Dog]]s and [[Spawn]], have natural bonus to movement points.
 
  
  
 
= Combat and turn-based mode =
 
= Combat and turn-based mode =
*[[Focus]] is an important tactical concept for any ranged combatant.
 
 
 
*Active combat gives your character [[In Combat]] status, during which some actions are unavailable.
 
 
 
 
*If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
 
*If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
 
::Thus, it is always better to move into turn-based mode first, and then perform your actions to initiate combat.
 
::Thus, it is always better to move into turn-based mode first, and then perform your actions to initiate combat.
  
  
*It is not known how combat sequence works.
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* It is not known how combat sequence works.
  
  
= Combat stats: State =
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= Character level =
[[File:Icon_state.png|right|link=]]
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* Level itself does not directly affect the player character's stats.
*'''Health'''
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** You gain {{color|white|40}} skill points every level.
::Derived from Constitution and character level. Player character has 35% bonus health.
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** You gain a feat every {{color|white|2}} levels.
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** You gain a base ability point every {{color|white|4}} levels.
  
*'''Shield'''
 
::Not in-game yet.
 
  
*'''Psi'''
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* NPCs have natural dodge and evasion bonus equal to their level.
::Derived from Will and character level.
 
  
*'''Psi Cost'''
 
::Can be affected by traits.
 
 
 
= Combat stats: Defense =
 
== Defense ==
 
[[File:Icon_defense.png|right|link=]]
 
*'''Dodge, Evasion'''
 
::Derived from Dodge and Evasion skills. Can be affected by feats.
 
 
*'''Fortitude'''
 
::Chance to resist effects like poison. Derived from Constitution.
 
 
*'''Resolve'''
 
::Reduces damage from effects like [[Neural Overload]]. Derived from Will.
 
 
*'''Crit. chance'''
 
::Chance to be critically hit. Can be affected by feats and items.
 
 
*'''Encumberance'''
 
::Reduces your Movement Points, Dodge, Evasion and Stealth and is capped at 95%.[http://underrail.com/forums/index.php?topic=330.0] Derived from the armor suit you're wearing. Can be affected by feats.
 
 
== Resistances ==
 
[[File:Icon_resistances.png|right|link=]]
 
*All characters have '''Damage Resistance''' and '''Damage Threshold''' for each damage type. Resistance is a percentage reduction, whilst threshold is a flat number reduction.
 
:Only the greater of the two reductions will be applied against any one attack, not both.
 
 
 
 
== Shielding ==
 
[[File:Icon_shielding.png|right|link=]]
 
*All damage sources have an '''Impact Speed'''. Shields can absorb certain amounts of damage based on its impact speed. Slower impact speeds are generally better against shielded enemies.
 
::'''NOTE''': Shields are not yet in-game as of version 0.1.8.0.
 
 
 
== Subterfuge ==
 
[[File:Icon_subterfuge.png|right|link=]]
 
*'''Stealth'''
 
::Derived from Stealth skill. Can be affected by feats and items.
 
*'''Detection'''
 
::Derived from Perception.
 
 
 
= Combat stats: Offense =
 
== Weapon ==
 
[[File:Icon_weapon.png|right|link=]]
 
*'''Damage'''
 
::Derived from active weapon. Affected by relevant weapon skill.
 
 
*'''Action Points'''
 
::Derived from active weapon. Can be affected by feats.
 
 
*'''Impact Speed'''
 
::Derived from active weapon.
 
 
*'''Critical chance'''
 
::Derived from active weapon. Can be affected by feats.
 
 
*'''Critical bonus'''
 
::Derived from active weapon. Can be affected by feats.
 
 
*'''Range'''
 
::Derived from active weapon.
 
 
*'''Optimal Range'''
 
::Derived from active weapon. Attacker suffers additional range penalties when attacking beyond the optimal range.
 
 
 
 
== Metathermics ==
 
[[File:Icon_metathermics.png|right|link=]]
 
*'''Critical chance'''
 
::Can be affected by feats.
 
 
*'''Critical bonus'''
 
::Can be affected by feats.
 
 
 
 
== Psychokinesis ==
 
[[File:Icon_psychokinesis.png|right|link=]]
 
*'''Critical chance'''
 
::Can be affected by feats.
 
 
*'''Critical bonus'''
 
::Can be affected by feats.
 
  
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= Status effects =
 +
{{for|the main article|Status effects}}
 +
Various buffs and debuffs can affect the player and enemies alike.
  
 +
Many enemies also have unique buffs or special attacks that cause debuffs unique to them.
  
== Thought Control ==
 
[[File:Icon_thought_control.png|right|link=]]
 
*'''Critical chance'''
 
::Can be affected by feats.
 
  
*'''Critical bonus'''
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= Combat stats =
::Can be affected by feats.
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{{for|the main article|Combat stats}}
  
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All the stats listed in Combat Stats ''([[Controls|keybind]]: '''C''')'' menu.
  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Player character]]
 
[[Category:Player character]]

Revision as of 07:57, 5 August 2013

Overview of the various derived statistics in Underrail and some miscellanous information that wouldn't fit elsewhere.

Action and movement points

  • All characters have 50 AP. They can be used for any action, including moving. Most actions consume AP, but there are exceptions, eg. Special Tactics
Wearing armor without meeting its strength requirement will reduce your action points.[1]


  • Character base movement points equal 30 + extra 3 points for every point in agility above 5. Movement Points can only be used for moving.
Movement points are affected by agility, encumberance and some feats.
Some creatures, such dogs and spawn, have natural bonus to movement points.


Combat and turn-based mode

  • If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
Thus, it is always better to move into turn-based mode first, and then perform your actions to initiate combat.


  • It is not known how combat sequence works.


Character level

  • Level itself does not directly affect the player character's stats.
    • You gain 40 skill points every level.
    • You gain a feat every 2 levels.
    • You gain a base ability point every 4 levels.


  • NPCs have natural dodge and evasion bonus equal to their level.


Status effects

For the main article, see Status effects.

Various buffs and debuffs can affect the player and enemies alike.

Many enemies also have unique buffs or special attacks that cause debuffs unique to them.


Combat stats

For the main article, see Combat stats.

All the stats listed in Combat Stats (keybind: C) menu.