Controls

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All mouse and keyboard controls of Underrail. The game can be played without any keyboard controls, using only mouse.

Keyboard

Since version 0.1.13.0, these keybinds are rebindable. See also this keyboard commands chart.

General

Key Function
F1 Help Screen
F2 Toggle HUD
F5 Quick Save
F9 Quick Load
X Swap Weapon
V Toggle Energy Shield
B Recharge Shield
Space End Turn
Enter Start/End Combat
Tab Highlight [1]
Z Reverse Highlight [1]
F Quick Invoker
A Take All
Arrow keys Scroll View

Menus

Key Function
S Character Sheet
C Combat Stats
I Inventory
G Crafting Window
N Notes
O Oddities Window
Esc [2] Close active window
Main Menu

Action buttons

Key Function
1 to 9 Action Buttons 1 to 9
Shift+1 to Shift+9 Action Buttons Shift+1 to Shift+9
Ctrl+1 to Ctrl+9 Action Buttons Ctrl+1 to Ctrl+9
RightCtrl+L [2] Lock Action Buttons

Quick Buttons

Key Function
Q Combat Utility Slot #1
W Combat Utility Slot #2
E Combat Utility Slot #3
R Combat Utility Slot #4
T Combat Utility Slot #5
Y Combat Utility Slot #6
Shift+Q Reload active weapon
Shift+W Reload active weapon (with W2C rounds)
Shift+E Reload active weapon (with JHP rounds)
Shift+R Reload active weapon (with special rounds)
Shift+Y Unload active weapon

Notes

[1] Highlight highlights all characters and usable objects, showing their names and displaying any that are obscured by walls. Reverse Highlight simply highlights them in reverse order. If something is untargetable because it's behind another object (e.g. enemy behind a door or remains behind a desk), you can target it with reverse highlight.
[2] Not rebindable.

Mouse

Actions are done with left mouse button unless otherwise specified. Most of the context-sensitive cursors are fairly self-explanatory.

Cursor default.png Default cursor.
Cursor interact.png Interact with object.
Cursor interact contextmenu.png Multiple interact options. Right mouse button opens a context menu.
Cursor interact forbidden.png Interacting with this object is forbidden. Non-player characters may turn hostile if they see you stealing something or simply touching their stuff.
Cursor observe.png Observe object. Observing won't spend APs unlike interacting. Usually offers a pop-up text description or visual representation in case of security monitors.
Cursor pickpocket.png Open character's inventory for pickpocketing. Characters won't turn hostile just from viewing their inventory, only if pickpocketing fails.
Cursor talk.png Talk with character.
Cursor attack.png Attack target. Chance to hit is shown on the right side of cursor.
Cursor attack special.png Perform special attack or shoot special bolt at target. Chance to hit is shown on the right side of cursor.
Cursor psi.png Attack target. Always hits target creature or area. Most psi abilities use this.
Cursor disarm.png Attempt disarming target trap.
Cursor lockpick.png Attempt picking target lock with selected lockpick.
Cursor hack.png Attempt hacking target lock with selected hacking device.
Cursor recharge.png Recharge target item with selected battery.
Cursor reload.png Reload target weapon with selected ammo.
Cursor lock.png Lock target door. You must have the correct key.
Cursor wait.png Computer turn in progress.
Cursor exit.png Exit area.
Cursor unavailable.png Selected action cannot be used here.
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Variants
Actions
The world
Game mechanics
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