Difference between revisions of "Balor's Hammer"

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Line 12: Line 12:
 
| critbonus  = 100%
 
| critbonus  = 100%
 
| minstr      = 20
 
| minstr      = 20
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>{{On hit|10% chance to stun living target for 1 turn.}}
+
| capabilities= {{On hit|10% chance to stun living target for 1 turn.}}
| incurred    = Ignores mechanical damage threshold when attacking organic targets.
+
| incurred    = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8.
 
| weight      = 50.00
 
| weight      = 50.00
 
| value      = 20000
 
| value      = 20000

Revision as of 21:16, 24 July 2019

Balor's Hammer.png
Balor's Hammer
Melee Weapon
Due to its extreme weight this sledgehammer is almost completely unwieldy in combat, except for those endowed with demonic strength.
Damage: 100-200 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Minimal strength: 20
On hit: 10% chance to stun living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Weight: 50.00
Value: 20000

Balor's Hammer is a unique sledgehammer.

Description

Probably the heaviest hammer in the entire Underrail. The Strength requirement of 20 and weight of 50 make this sledgehammer very unwieldy for any player character.

History

  • 1.0.0.8 - damage increased from 75-150 to 100-200
  • 0.2.0.0 - introduced

Location

Wielded by Balor, the leader of ironheads in their base at Warehouse Block Beta.

History