Difference between revisions of "EMP Mine"

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Revision as of 01:53, 29 March 2015

EMP Mine.png
EMP Mine
Trap
This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment.
Required skill: 25
Detection difficulty: 100%
Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 30-45 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 600
v · d · e
EMP Mine Mk II.png
EMP Mine Mk II
Trap
This mine discharges powerful electromagnetic pulse when triggered, damaging and disabling electronic equipment.
Required skill: 50
Detection difficulty: 100%
Use: Place an EMP mine on targeted spot. When triggered all automatons caught in the blast take 65-105 electricity damage (this damage bypasses resistances and shields) and are stunned for 2 turns. All other targets have their electronic equipment immediately drained of all energy and receive electrical damage equal to 50% of energy drained.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 850
v · d · e

EMP Mines are excellent against robots, like EMP Grenades.

Crafting

EMP Mines can be crafted with Blueprint: EMP Mine.

Other info

Stackable: Yes (10)