Difference between revisions of "Enemies"

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[[File:Burrowers.png|thumb|right|350px|A [[Burrower]] and two [[Spawn]] inside a burrower nest.]]
 
[[File:Burrowers.png|thumb|right|350px|A [[Burrower]] and two [[Spawn]] inside a burrower nest.]]
{{for|an alphabetical list of organic critters|:Category:Creatures}}
 
{{for|an alphabetical list of robotic automatons|:Category:Automatons}}
 
  
'''Creatures''' or '''critters''' are the indigenous wildlife in the subterranean world of Underrail. Many of them are mutated surface species adapted to living underground or [[BioCorp]] experiments, but some common animals like [[dog]]s still exist in Underrail.
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'''Enemies''' encountered in ''Underrail'' and its expansions. These pages list all critters, automatons, humanoids and also most humans the player could be expected to fight, depending on faction and quest choices.
  
'''Robots''' are the various mechanical enemies from security cameras to autonomous robotic sentries.
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== Types ==
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* '''[[:Category:Critters|Critters]]''' are the indigenous wildlife in the subterranean world of Underrail. Many of them are mutated surface species adapted to living underground or [[BioCorp]] experiments, but some common animals like [[dog]]s still exist in Underrail.
  
'''Humanoids''' are psionic apparitions, mutated humans, and other near-human creatures.
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* '''[[:Category:Automatons|Automatons]]''' are the various mechanical enemies from security cameras to autonomous robotic sentries.
  
The rest are various hostile humans - bandits, raiders, gangsters and so on. See [[Factions]] for a list of all major outlaw groups.
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* '''[[:Category:Humanoids|Humanoids]]''' include psionic apparitions, mutated humans, and other near-human creatures. Most of them also count as '''humans''' for gameplay purposes.
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* '''[[:Category:Humans|Humans]]''' of the hostile variety - bandits, raiders, gangsters and so on. See [[Factions]] for a list of all major outlaw groups.
  
 
== Respawning ==
 
== Respawning ==
Most critters in the wild will respawn within '''two hours''' of real time. Plants such as [[Mindshroom]]s also respawn in the same manner. Some generic human characters will also respawn. Robots and unique human characters do not respawn.
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Most critters in the wild (and certain non-human humanoids) will respawn within '''two hours''' of real time. Plants such as [[Mindshroom]]s also respawn in the same manner. These are marked on your [[Global Map]]. Very few generic human characters will also respawn, but generally speaking human characters and robots do not respawn.
  
Respawning enemies will not spawn on the same zone as the player, but will the second their respawn timer has passed and the player moves to a new zone.
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Respawning wildlife will not spawn on the same zone as the player, but will the second their respawn timer has passed and the player moves to a new zone.
  
  
 
{{Enemies navbox}}
 
{{Enemies navbox}}
[[Category:Creatures| Enemies]]
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{{Enemies/Expedition navbox}}
[[Category:Automatons| Enemies]]
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{{Enemies/Heavyduty navbox}}
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[[Category:Critters| {{PAGENAME}}]]
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[[Category:Automatons| {{PAGENAME}}]]
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[[Category:Humanoids| {{PAGENAME}}]]

Latest revision as of 11:02, 2 November 2023

A Burrower and two Spawn inside a burrower nest.

Enemies encountered in Underrail and its expansions. These pages list all critters, automatons, humanoids and also most humans the player could be expected to fight, depending on faction and quest choices.

Types

  • Critters are the indigenous wildlife in the subterranean world of Underrail. Many of them are mutated surface species adapted to living underground or BioCorp experiments, but some common animals like dogs still exist in Underrail.
  • Automatons are the various mechanical enemies from security cameras to autonomous robotic sentries.
  • Humanoids include psionic apparitions, mutated humans, and other near-human creatures. Most of them also count as humans for gameplay purposes.
  • Humans of the hostile variety - bandits, raiders, gangsters and so on. See Factions for a list of all major outlaw groups.

Respawning

Most critters in the wild (and certain non-human humanoids) will respawn within two hours of real time. Plants such as Mindshrooms also respawn in the same manner. These are marked on your Global Map. Very few generic human characters will also respawn, but generally speaking human characters and robots do not respawn.

Respawning wildlife will not spawn on the same zone as the player, but will the second their respawn timer has passed and the player moves to a new zone.