Difference between revisions of "Frozen"

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(immunities)
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* [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target)
 
* [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target)
 
* [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets)
 
* [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets)
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{{clear}}
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== Immunity ==
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Armor suits crafted with [[Insulating Foam Padding]] provide immunity to freezing.
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{{Locus of Control immunities}}
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 00:25, 23 August 2018

Frozen icon

Frozen
Frozen solid. Cannot perform any action, but any damage taken will cancel the effect.
Duration: 2-6 turns

Frozen is a disabling control effect which does not provide temporary immunity, meaning freezing effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove frozen.[1]

Being unable to perform any actions means frozen targets cannot act during their turns nor dodge/evade attacks during enemy turns.

Frozen targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.

Sources and related feats

Immunity

Armor suits crafted with Insulating Foam Padding provide immunity to freezing.

The Locus of Control feat can remove and provide temporary immunity to stun, fear, incapacitation, and mind control effects.