Difference between revisions of "Herculean Withdrawal"

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{{Status Effect Infobox
 
{{Status Effect Infobox
 
| name        = Herculean Withdrawal
 
| name        = Herculean Withdrawal
| type        = debuff
+
| nature      = malicious
 
| image      = Herculean Withdrawal.png
 
| image      = Herculean Withdrawal.png
 
| description = You feel ill. Strength, dexterity, agility and constitution decreased by 1. Action points reduced by 1. Movement points reduced by 2 and movement speed reduced by 5%. Taking 3 bio damage every turn.
 
| description = You feel ill. Strength, dexterity, agility and constitution decreased by 1. Action points reduced by 1. Movement points reduced by 2 and movement speed reduced by 5%. Taking 3 bio damage every turn.
| duration    = 10 turns
+
| duration    = <big><big><big>∞</big></big></big>
 
| maxstacks  = 20
 
| maxstacks  = 20
 
}}
 
}}
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At maximum stacks, the withdrawal leaves you with -20 to strength, dexterity, agility, constitution and action points, -40 movement points, -89% movement speed and taking 60 {{bio}} damage every turn or 5 seconds.
 
At maximum stacks, the withdrawal leaves you with -20 to strength, dexterity, agility, constitution and action points, -40 movement points, -89% movement speed and taking 60 {{bio}} damage every turn or 5 seconds.
  
 +
The debuff doesn't end, inevitably proving fatal.
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category: Status effects]]
 
[[Category: Status effects]]

Latest revision as of 20:02, 7 November 2022

Herculean Withdrawal icon

Herculean Withdrawal
You feel ill. Strength, dexterity, agility and constitution decreased by 1. Action points reduced by 1. Movement points reduced by 2 and movement speed reduced by 5%. Taking 3 bio damage every turn.
Duration:
Max stacks: 20

Herculean Withdrawal is the severe withdrawal caused by Hercules combat drug. The withdrawal effect increases one stack each turn or 5 seconds.

At maximum stacks, the withdrawal leaves you with -20 to strength, dexterity, agility, constitution and action points, -40 movement points, -89% movement speed and taking 60 Bio damage every turn or 5 seconds.

The debuff doesn't end, inevitably proving fatal.