Metal Armor

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Steel Armor.png
Insulated Steel Armor
Armor Suit
This is a suit of steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 34% / 13
Heat: 5
Cold: 15% / 3
Acid: 5
Energy: 26% / 9
Minimal strength: 8
Armor penalty: 65%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 20.00
Value: 4455
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Tungsten Steel Armor.png
Insulated Tungsten Steel Armor
Armor Suit
This is a suit of tungsten steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 37% / 16
Heat: 22% / 6
Cold: 15% / 3
Acid: 5
Energy: 19% / 5
Minimal strength: 9
Armor penalty: 75%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 25.00
Value: 5214
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TiChrome Armor.png
Insulated TiChrome Armor
Armor Suit
This is a suit of tichrome armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 26% / 10
Heat: 32% / 8
Cold: 15% / 3
Acid: 5
Energy: 36% / 13
Minimal strength: 8
Armor penalty: 50%
Durability: 690 / 690 (mechanical)
Can be disassembled.
Weight: 15.00
Value: 5775
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Super Steel Armor.png
Insulated Super Steel Armor
Armor Suit
This is a suit of super steel armor. Below the protective plates is an insulated vest.
Resistances:
Mechanical: 45% / 14
Heat: 25% / 10
Cold: 15% / 3
Acid: 5
Energy: 42% / 10
Minimal strength: 8
Armor penalty: 45%
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 12.00
Value: 12375
v · d · e

Metal Armor is an armor suit. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.

Description

Pl mt.png

The metal armor is the heaviest armor suit in Underrail. It has high resistances, equally massive armor penalty and weight. Metal armor suits, helmets and boots are the only types of armor to provide protection against Energy damage. All metal armor suits also provide Heat and Acid damage threshold.

Any metal armor suit can be worn without meeting its minimal strength requirement, but doing so will reduce your APs.

Crafting

Metal Armor can be crafted with Blueprint: Metal Armor.

Variants

Base material

Type and quality of metal plates used determines the main damage resistances/thresholds and base armor penalty of the armor suit. Steel armor is used as a basis of resistance comparison here. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.

Steel Armor.png Steel Armor — 8 minimal strength, 65(42)% armor penalty

  • Increases Mechanical and Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

Tungsten Steel Armor.png Tungsten Steel Armor — 9 minimal strength, 75(49)% armor penalty and higher resistances

  • Increases Mechanical, Heat and Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

TiChrome Armor.png TiChrome Armor — 8 minimal strength, 50(32)% armor penalty, higher energy resistance, highest heat resistances, less mechanical resistance

  • Increases Mechanical, Heat and Energy damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

Super Steel Armor.png Super Steel Armor — 8 minimal strength, 45(29)% armor penalty, highest mechanical and energy resistances

  • Increases Mechanical, Energy and Heat damage resistance/threshold
  • +5 Heat and +5 Acid damage threshold

Carrier vest

No visual difference. Provides secondary bonuses to the armor suit.

  • Biohazard <material> Armor — Increases Bio damage resistance/threshold
  • Galvanic <material> Armor — Increases Electricity damage resistance/threshold, +5 to armor penalty
  • Insulated <material> Armor — Increases Cold damage resistance/threshold
  • Regenerative <material> Armor — Provides health regeneration when powered, +5 to armor penalty
  • Sturdy <material> Armor — Increases health

Enhancements

Metal armor suits may have up to 3 enhancements.

Spiked Steel Armor.png / Spiked Tungsten Steel Armor.png / Spiked TiChrome Armor.png / Spiked Super Steel Armor.png Spiked <material> Armor — Deals extra damage in melee

Spiked Steel Armor.png / Spiked Tungsten Steel Armor.png / Spiked TiChrome Armor.png / Spiked Super Steel Armor.png Bladed <material> Armor — Causes Bleeding Wounds in melee

Reinforced — Further increases damage resistances/thresholds at the cost of extra armor penalty and weight. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.

  • Per Steel Plate — +23(15)% to armor penalty, +2 to weight
  • Per Tungsten Steel Plate — +26(17)% to armor penalty, +2.5 to weight
  • Per TiChrome Bar — +18(11)% to armor penalty, +1.5 to weight
  • Per Super Steel Plate — +16(10)%, +1.2 to weight

For example a super steel armor three times reinforced with super steel plates has an armor penalty of 92% or 59% with Armor Sloping and has a weight of 15.6.


Complete variant list
Steel Armor
Tungsten Steel Armor
TiChrome Armor
Super Steel Armor

History

  • 0.2.0.0 - Metal plates enhancement (reinforced) will now provide less mechanical resistance
  • 0.2.0.0 - Metal armor mechanical and energy resistance reduced across the board
  • 0.2.0.0 - 95% damage cap now only applies to mechanical resistance
  • 0.1.14.2 - player's damage resistances capped at 95%
  • 0.1.14.0 - added super steel
  • 0.1.11.0 - added tichrome
  • 0.1.5.0 - added tungsten steel
  • 0.1.4.0 - introduced