Difference between revisions of "Security Camera"

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{{Stub}}
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{{Character Infobox
[[File:Security Camera.png|200px|thumb|right|Typical Security Camera on a wall.]]
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| name      = Security Camera
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| type      = robot
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| portrait  =
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| background =
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| level      = 10
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| health    = 20
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| image      = Security Camera.png
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| roles      = Security monitoring<br>Automated alarm system
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| location  = Any installation with electronic security
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| loot      = None
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| abilities  = [[True-sight]]
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|
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| actionpoints = 50
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| initiative  = 7
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| mechanical  = 25% / 8
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| heat        = 40% / 10
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| cold        = 75% / 20
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| electricity  = 0% / 0
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| acid        = 0% / 0
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| energy      = 0% / 0
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| bio          = 100%
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}}
  
[[Security Camera]]s are a common sight around ''Underrail''.
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'''Security Cameras''' are a common sight in the underground installations of ''Underrail''. Some of them are automated and can cause alarms without anyone watching them.
  
= Behavior =
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== Description ==
They slowly rotate 180 degrees on their pivots, full rotation taking about ''15 seconds''.  
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They are optical cameras mounted on walls and connected to a security system. They have lights which change color with their mode.
  
* After seeing a hostile, a camera turns into possible sighting mode where their lights turn yellow, and they try to confirm the enemy sighting.
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Automated security cameras have three distinct operational modes:
** If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting, its lights turn red and it alerts nearby [[Sentry Bot]]s and possibly others to the location.
 
* Either way, the camera returns to normal unalarmed state with green lights a few seconds after the sighting has passed.
 
  
[[Stealth Mode]] does not work very well against cameras.
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* {{color|green|Normal mode}} - They slowly rotate 180 degrees on their pivots, scanning for hostiles. Full rotation taking about ''15 seconds''.
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* {{color|yellow|Possible sighting mode}} - After seeing a hostile, a camera tries to track its target and confirm the enemy sighting. This takes a few seconds. If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting;
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* {{color|red|Alarm mode}} - The camera alerts nearby [[Sentry Bot]]s or other guards to the initial sighting location and continues to track its target.
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Cameras return to normal unalarmed state a few seconds after a sighting has passed from their view.
  
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== Tactics ==
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Cameras can see through [[Stealth Mode]], but you can still sneak past them if you avoid entering their field of vision, which has a range of 6, while they are in normal mode.
  
= Tips =
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Security cameras can be attacked and destroyed before they go into alarm state, but this will still summon the defenses to the camera's location. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots.
Wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to hack into other security systems.
 
  
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Also, wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient [[Hacking]] skill may yield opportunities to disable them or hack into other security systems.
  
Security cameras can be attacked and destroyed even before they manage to cause an alarm. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots.
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{{Enemies navbox}}
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[[Category:Automatons]]

Latest revision as of 01:53, 10 May 2017

Security Camera

Default.png Default l.png
20

Security Camera.png

Automaton
Role Security monitoring
Automated alarm system
Location Any installation with electronic security
Loot None
Abilities True-sight
Combat Stats
Combat Stats Level: 10
Action Points: 50
Initiative: 7
Resistances Mechanical: 25% / 8
Heat: 40% / 10
Cold: 75% / 20
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 100%

Security Cameras are a common sight in the underground installations of Underrail. Some of them are automated and can cause alarms without anyone watching them.

Description

They are optical cameras mounted on walls and connected to a security system. They have lights which change color with their mode.

Automated security cameras have three distinct operational modes:

  • Normal mode - They slowly rotate 180 degrees on their pivots, scanning for hostiles. Full rotation taking about 15 seconds.
  • Possible sighting mode - After seeing a hostile, a camera tries to track its target and confirm the enemy sighting. This takes a few seconds. If the hostile doesn't quickly move out of the camera's field of view, the camera will confirm the enemy sighting;
  • Alarm mode - The camera alerts nearby Sentry Bots or other guards to the initial sighting location and continues to track its target.

Cameras return to normal unalarmed state a few seconds after a sighting has passed from their view.

Tactics

Cameras can see through Stealth Mode, but you can still sneak past them if you avoid entering their field of vision, which has a range of 6, while they are in normal mode.

Security cameras can be attacked and destroyed before they go into alarm state, but this will still summon the defenses to the camera's location. All methods that work against mechanical enemies work well against cameras as well. They don't have much HP and will usually be destroyed in a couple of hits/shots.

Also, wherever there are multiple cameras, there will usually also be a security control room somewhere nearby. From a control room, the player can watch the cameras and sufficient Hacking skill may yield opportunities to disable them or hack into other security systems.