Difference between revisions of "Status effects"

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: [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
 
: [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
 
: [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level. ''(Experience earned in Classic XP mode will be calculated from your potential level.)''
 
: [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level. ''(Experience earned in Classic XP mode will be calculated from your potential level.)''
: '''Regenerating''' — you slowly regenerate health when above {{color|white|85%}} HP.[http://underrail.com/forums/index.php?topic=820.msg4684#msg4684]
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: '''Regenerating''' — you slowly regenerate health when above '''{{color|silver|85%}}''' HP.[http://underrail.com/forums/index.php?topic=820.msg4684#msg4684]
  
 
== Equipment status ==
 
== Equipment status ==

Revision as of 21:33, 1 September 2014

The status effect UI
For an alphabetical list of status effects, see Category:Status effects.

This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.

General

General effects, usually shown on your portrait:

In Combat.png In Combat — locked in turn-based combat mode. Ends after 4 turns of no hostile actions.
Focused.png Focused — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
Level Up.png Level Up — Your character has earned enough experience to advance a level. (Experience earned in Classic XP mode will be calculated from your potential level.)
Regenerating — you slowly regenerate health when above 85% HP.[1]

Equipment status

Item durability/weight penalties, shown under your portrait:

Damaged Armor.png Damaged Armor — 30% or less durability: provides reduced damage resistances/thresholds
Heavily Damaged Armor.png Heavily Damaged Armor — 10% or less durability: also loses On Equip bonuses (any penalties still apply)
Degraded Weapon.png Degraded Weapon — 30% or less durability: reduced precision
Heavily Degraded Weapon.png Heavily Degraded Weapon — 10% or less durability: heavily reduced precision
Encumbered1.png Lightly Encumbered — Over carry capacity: reduced movement speed/points, possibly reduced action points
Encumbered2.png Heavily Encumbered — 35 points over carry capacity: heavily reduced movement speed/points, possibly reduced action points
Encumbered3.png Completely Encumbered — 70 points over carry capacity: cannot move, possibly reduced action points

These penalties increase linearly.

  • Damaged armor loses a percentage of its resistance/threshold equal to its durability, down to 0% resistances at 0% durability.
  • Degraded weapon loses more precision the more degraded it is, down to -80%.
  • Encumbrance movement speed penalty increases with the amount of weight carried over capacity, down to -100% at 70 points over capacity.

Buffs and debuffs

Underrail has a wide variety of different buffs and debuffs. These are shown to the right of your or your target's portrait.

These include inherent abilities like Stealth Mode, many consumables, various effects from feats, various control/root effects and their immunities, damage over time (DoT) effects such as bleeds and some poisons.

Some enemy types also have buffs and debuffs unique to them, for example the Psionic Synergy of psi bug groups, the Anticoagulation of siphoner's attacks and the Infusions used by the Faceless.