Difference between revisions of "Status effects"

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* [[In Combat]] — locked in turn-based combat mode.
 
* [[In Combat]] — locked in turn-based combat mode.
 
* [[Focused]] — vastly increases accuracy with ranged weapons.
 
* [[Focused]] — vastly increases accuracy with ranged weapons.
* [[Regenerating]] — you slowly regenerate health when above 90% HP.
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* [[Regenerating]] — you slowly regenerate health when above {{color|white|90%}} HP.
  
 
== Buffs ==
 
== Buffs ==

Revision as of 07:59, 5 August 2013

For an alphabetical list of status effects, see Category:Status effects.

This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.

List of status effects

General

  • In Combat — locked in turn-based combat mode.
  • Focused — vastly increases accuracy with ranged weapons.
  • Regenerating — you slowly regenerate health when above 90% HP.

Buffs

Available to player character

  • Stealth Mode — allows sneaking and some special attacks.
  • various feat effects.

Used by enemies only

  • Pack Hunting — pack animal group buff.
  • Psionic Synergy — Azuridae group buff.
  • Safe Mode — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.

Debuffs

Available to player character

  • Stunned — Cannot move or perform any actions.
  • Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
  • Chilled — reduces movement points.
  • Fear — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
  • Short Circuited - electric and EMP attacks cause this on mechanical targets.
  • various feat effects.

Caused by enemies only