Difference between revisions of "Status effects"

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* [[Chilled]] — reduces movement points.
 
* [[Chilled]] — reduces movement points.
 
* [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
 
* [[Fear]] — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
* [[Short Circuited]] - electric and EMP attacks cause this on mechanical targets.
+
* [[Short Circuited]] electric and EMP attacks cause this on mechanical targets.
 +
* [[Entangled]] — What throwing nets do.
 
* various [[feat]] effects.
 
* various [[feat]] effects.
  

Revision as of 15:29, 5 August 2013

For an alphabetical list of status effects, see Category:Status effects.

This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.

List of status effects

General

  • In Combat — locked in turn-based combat mode.
  • Focused — vastly increases accuracy with ranged weapons.
  • Regenerating — you slowly regenerate health when above 90% HP.

Buffs

Available to player character

  • Stealth Mode — allows sneaking and some special attacks.
  • various feat effects.

Used by enemies only

  • Pack Hunting — pack animal group buff.
  • Psionic Synergy — Azuridae group buff.
  • Safe Mode — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.

Debuffs

Available to player character

  • Stunned — Cannot move or perform any actions.
  • Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
  • Chilled — reduces movement points.
  • Fear — Rathounds are deathy afraid of fire. Most, but not all, organic creatures panic when set on fire.
  • Short Circuited — electric and EMP attacks cause this on mechanical targets.
  • Entangled — What throwing nets do.
  • various feat effects.

Caused by enemies only