Difference between revisions of "Status effects"

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{{for|an alphabetical list of status effects|:Category:Status effects}}
 
{{for|an alphabetical list of status effects|:Category:Status effects}}
  
This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.
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This page contains an overview of the status effects in ''Underrail''. For more details, see individual status effect pages.
  
= List of status effects =
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= General =
== General ==
 
 
* [[In Combat]] — locked in turn-based combat mode.
 
* [[In Combat]] — locked in turn-based combat mode.
 
* [[Focused]] — vastly increases accuracy with ranged weapons.
 
* [[Focused]] — vastly increases accuracy with ranged weapons.
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* [[Level Up]] — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.
 
* [[Level Up]] — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.
  
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= Equipment status =
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These effects inform you when your equipment's durability has degraded too much.
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* [[Damaged Armor]] — provides reduced bonuses
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* [[Heavily Damaged Armor]] — provides no bonuses ''(any penalties still apply)''
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* [[Degraded Weapon]] — has reduced precision
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* [[Heavily Degraded Weapon]] — has ''heavily'' reduced precision
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= Buffs and debuffs =
 
== Buffs ==
 
== Buffs ==
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{| width="100%"
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| valign="top" width="50%" |
 
; Available to player character
 
; Available to player character
* [[Stealth Mode]] — allows sneaking and some special attacks.
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* [[Stealth Mode]] — Allows sneaking and some special attacks.
* [[Aphobia]] — immunity to fear.
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* [[Aphobia]] — Immunity to fear effects.
* [[Second Wind]] — immunity to stun.
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* [[Second Wind]] — Immunity to stun effects.
 
* various [[feat]] effects.
 
* various [[feat]] effects.
  
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| valign="top" width="50%" |
 
; Used by enemies only
 
; Used by enemies only
 
* [[Pack Hunting]] — pack animal group buff.
 
* [[Pack Hunting]] — pack animal group buff.
 
* [[Psionic Synergy]] — Azuridae group buff.
 
* [[Psionic Synergy]] — Azuridae group buff.
* [[Safe Mode]] — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.
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* [[Safe Mode]] — machine is immune to disabling effects.
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|}
  
 
== Debuffs ==
 
== Debuffs ==
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{| width="100%"
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| valign="top" width="50%" |
 
; Available to player character
 
; Available to player character
 
* [[Stunned]] — Cannot move or perform any actions.
 
* [[Stunned]] — Cannot move or perform any actions.
 
* [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect.
 
* [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect.
* [[Fear]] — Rathounds are deathy afraid of fire.
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* [[Fear]] — Prevents rational actions.
* [[Short Circuited]] — electric and EMP attacks cause this on mechanical targets.
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* [[Short Circuited]] — Temporarily disables machines.
 
* [[Off-balance]] — Cannot dodge or evade hits.
 
* [[Off-balance]] — Cannot dodge or evade hits.
* [[Entangled]] — What throwing nets do.
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* [[Entangled]] — Cannot move.
 
* [[Chilled]] — Reduces movement points.
 
* [[Chilled]] — Reduces movement points.
 
* [[Bleeding Wound]] — Deals mechanical damage over time.
 
* [[Bleeding Wound]] — Deals mechanical damage over time.
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* various [[feat]] effects.
 
* various [[feat]] effects.
  
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| valign="top" width="50%" |
 
; Caused by enemies only
 
; Caused by enemies only
 
* [[Tackled]] — applied by dogs.
 
* [[Tackled]] — applied by dogs.
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* [[Intimidated]] — applied by mutants.
 
* [[Intimidated]] — applied by mutants.
 
* [[Strange Feeling]] — silent isle special.
 
* [[Strange Feeling]] — silent isle special.
 
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|}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 23:48, 14 August 2013

The status effect UI
For an alphabetical list of status effects, see Category:Status effects.

This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.

General

  • In Combat — locked in turn-based combat mode.
  • Focused — vastly increases accuracy with ranged weapons.
  • Regenerating — you slowly regenerate health when above 90% HP.
  • Level Up — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.

Equipment status

These effects inform you when your equipment's durability has degraded too much.

Buffs and debuffs

Buffs

Available to player character
Used by enemies only

Debuffs

Available to player character
  • Stunned — Cannot move or perform any actions.
  • Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
  • Fear — Prevents rational actions.
  • Short Circuited — Temporarily disables machines.
  • Off-balance — Cannot dodge or evade hits.
  • Entangled — Cannot move.
  • Chilled — Reduces movement points.
  • Bleeding Wound — Deals mechanical damage over time.
  • Burning — Deals heat damage over time. Most, but not all, organic creatures panic when set on fire.
  • Poison — Deals bio damage over time.
  • various feat effects.
Caused by enemies only