Status effects

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Revision as of 16:28, 25 January 2014 by Wikiman (talk | contribs)
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The status effect UI
For an alphabetical list of status effects, see Category:Status effects.

This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.

General

In Combat.png In Combat — locked in turn-based combat mode.
Focused.png Focused — Increases accuracy with heavy ranged weapons.
Level Up.png Level Up — Your character has earned enough experience to advance a level.

These effects inform you when your equipment's durability has degraded too much or you are carrying too much junk.

Damaged Armor.png Damaged Armor — provides reduced bonuses
Heavily Damaged Armor.png Heavily Damaged Armor — provides no bonuses (any penalties still apply)
Degraded Weapon.png Degraded Weapon — has reduced precision
Heavily Degraded Weapon.png Heavily Degraded Weapon — has heavily reduced precision
Encumbered1.png Lightly Encumbered — reduced movement speed/points, possibly reduced action points.
Encumbered2.png Heavily Encumbered — further reduced movement speed/points, possibly reduced action points.
Encumbered3.png Completely Encumbered — cannot move, possibly reduced action points.

Buffs and debuffs

Like any good RPG, Underrail has a wide variety of different buffs and debuffs.

Buffs

These include inherent abilities like Stealth Mode, many consumables, various effects from feats and also temporary crowd control immunity effects. Some enemies also have buffs unique to them, such as the Psionic Synergy of psi bugs.

Debuffs

These include various crowd control effects, all sorts of stat loss and damage over time (DoT) effects. Some enemies also have special debuffs unique to them, such as the Anticoagulation of siphoner's attacks.