Difference between revisions of "TNT Charge"

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| type        = Explosive
 
| type        = Explosive
 
| description = Timer triggered TNT charges are often used to clear up passages and bust open sealed doors of abandoned (or not so abandoned) stations to make way for scavengers.
 
| description = Timer triggered TNT charges are often used to clear up passages and bust open sealed doors of abandoned (or not so abandoned) stations to make way for scavengers.
| greenstats  = Use: Plants TNT charge that will detonate after 10 seconds (2 turns), dealing 35-55 heat and 50-80 mechanical damage to creatures and machines and removing destructible objects.
+
| capabilities= Use: Plants TNT charge that will detonate after 10 seconds (2 turns), dealing 35-55 heat and 50-80 mechanical damage to creatures and machines and removing destructible objects.
 
| weight      = 4.00
 
| weight      = 4.00
 
| value      = 350
 
| value      = 350

Revision as of 14:31, 21 January 2016

TNT Charge.png
TNT Charge
Explosive
Timer triggered TNT charges are often used to clear up passages and bust open sealed doors of abandoned (or not so abandoned) stations to make way for scavengers.
Use: Plants TNT charge that will detonate after 10 seconds (2 turns), dealing 35-55 heat and 50-80 mechanical damage to creatures and machines and removing destructible objects.
Weight: 4.00
Value: 350

TNT Charges are heavy explosives that can be used to clear destructible objects that are blocking passages. They can also be used in combat, but the high amount of TNT required for crafting them would be better used on multiple grenades or mines. They are similar to explosive traps but timer-triggered instead of proximity tiggered. Zone Control affects them the same way as traps.

Can be bought from Lucas in SGS armory after completing Find the drill parts mission.

Crafting

A TNT charge can be crafted with Blueprint: T.N.T. Charge.