Difference between revisions of "Tchortist Recombinant"

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| constitution = 13
 
| constitution = 13
 
| intimidation  = 138~139
 
| intimidation  = 138~139
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| mechanical  = 60%/35
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| cold      =
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| heat        =
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| electricity =
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| acid = 10
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| energy  =
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| bio  = 50%/15
 
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== Background ==
 
== Background ==
 
Recombinants are relatively new additions to Preservation, these soldiers were artificially enhanced through genetic recombination, a project that was lead by [[Investigator Gustav]], and was officially revealed at the annual symposium in the 96th year of the [[Institute of Tchort|Institute]]. It is unclear who took over following Gustav's death, but related paperwork is handled by [[Principal Investigator Rista]] of the genetics department.
 
Recombinants are relatively new additions to Preservation, these soldiers were artificially enhanced through genetic recombination, a project that was lead by [[Investigator Gustav]], and was officially revealed at the annual symposium in the 96th year of the [[Institute of Tchort|Institute]]. It is unclear who took over following Gustav's death, but related paperwork is handled by [[Principal Investigator Rista]] of the genetics department.
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They are exclusively male.
  
 
== Description ==
 
== Description ==
In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard [[Tchortist Rassophore Armor]] that provides {{mechanical}}, {{acid}}, and {{bio}} resistances. However much like it's the case with all rassophores, the armor Recombinants wear is already in a [[Damaged Armor|damaged]] state, on the verge of becoming heavily damaged, therefore the protection it provides is a fraction of what it should be under normal circumstances, and doesn't take much to strip the wearer of it completely.
+
In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard [[Tchortist Rassophore Armor]] that provides 60%/35 {{mechanical}}, 10 {{acid}}, and 50%/15 {{bio}} resistances.
  
 
Thanks to the [[Conditioning]] feat, Recombinants also enjoy an additional 18% {{mechanical}}, {{heat}}, and {{cold}} damage reduction that can be lowered by up to 5% with [[Hypothermia]].
 
Thanks to the [[Conditioning]] feat, Recombinants also enjoy an additional 18% {{mechanical}}, {{heat}}, and {{cold}} damage reduction that can be lowered by up to 5% with [[Hypothermia]].

Latest revision as of 05:53, 29 November 2023

Tchortist Recombinant

Institute.png Tchjug l.png
500

Tchortist Recombinant.png

Biography
Faction Tchortists
Role Rassophore
Location Institute of Tchort
Cytosine Outpost
Loot Eye of Tchort
Abilities Immune to fear
Bone Breaker
Conditioning
Pummel
Sprint
Yell
Combat Stats
Combat Stats Range: Melee
Action Points: 50
Initiative: 15
Base Abilities Constitution: 13
Skills Intimidation: 138~139
Resistances Mechanical: 60%/35
Acid: 10
Bio: 50%/15

Tchortist Recombinants are sledgehammer-wielding juggernauts, the primary melee combatants among the rassophores of Preservation Forces.

Background

Recombinants are relatively new additions to Preservation, these soldiers were artificially enhanced through genetic recombination, a project that was lead by Investigator Gustav, and was officially revealed at the annual symposium in the 96th year of the Institute. It is unclear who took over following Gustav's death, but related paperwork is handled by Principal Investigator Rista of the genetics department.

They are exclusively male.

Description

In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard Tchortist Rassophore Armor that provides 60%/35 Mechanical, 10 Acid, and 50%/15 Bio resistances.

Thanks to the Conditioning feat, Recombinants also enjoy an additional 18% Mechanical, Heat, and Cold damage reduction that can be lowered by up to 5% with Hypothermia.