Difference between revisions of "Tchortling Devourer"

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(stub)
 
(updated health, added some stats and descriptions)
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{{Stub}}
 
 
{{Character Infobox
 
{{Character Infobox
 
| name      = Tchortling Devourer
 
| name      = Tchortling Devourer
| type      = generic
+
| type      = creature
 
| portrait  = devourer_l.png
 
| portrait  = devourer_l.png
| background =  
+
| background = Warehouse.png
 
| level      =  
 
| level      =  
| health    = 610
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| health    = 500
 
| shield    =  
 
| shield    =  
 
| psipool    =  
 
| psipool    =  
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| quests    =  
 
| quests    =  
 
| loot      = [[Filled Tooth]]<br>[[Tumorous Tchortling Brain]]<br>[[Adrenal Gland]]<br>[[Healthy Animal Heart]]<br>[[Large Intestine]]
 
| loot      = [[Filled Tooth]]<br>[[Tumorous Tchortling Brain]]<br>[[Adrenal Gland]]<br>[[Healthy Animal Heart]]<br>[[Large Intestine]]
| abilities  =  
+
| abilities  = Inflicts [[Bleeding Wound]]<br>[[Taste for Blood]]<br>[[Consuming Bite]]
 
|
 
|
 
|Combat stats section:
 
|Combat stats section:
| damage        =  
+
| damage        = 30-50
 
| range        = Melee
 
| range        = Melee
 
| actionpoints  = 50
 
| actionpoints  = 50
| initiative    =  
+
| initiative    = 20
 
| movepoints    =  
 
| movepoints    =  
 
| detection    =  
 
| detection    =  
| initiative    =
 
 
|
 
|
 
|Resistances section:
 
|Resistances section:
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}}
 
}}
  
'''Tchortling Devourer'''.
+
'''Tchortling Devourers''' are the primary melee fighters among Tchort's minions in [[Deep Caverns]], and will attack anyone they perceive as a threat to their creator.
 +
 
 +
According to [[Harmost Stavros]] Tchort manipulates organic matter obtained from local sources, such as wildlife, fungus, or plants to create them, and can use this ability to protect itself even while in a vulnerable state. It is unknown when this trait was developed.
  
 
== Description ==
 
== Description ==
 +
As far as combat tactics go, Devourers are simple beasts. They have only two types of attacks, both require them to be in melee range. When hitting with their claws, by default they deal between 30-50 {{mechanical}} damage, with a chance to inflict [[Bleeding Wound|bleeding wounds]], which can quickly increase their efficiency thanks to the [[Taste for Blood]] feat.
 +
 +
They have a special attack called [[Consuming Bite]] that deals 70-100 {{mechanical}} damage, and will restore health to the Devourer equal to the amount of damage dealt.
  
 
== Fighting tactics ==
 
== Fighting tactics ==
 +
Like all Tchortlings, outside of [[Nucleus]] they spawn only while the [[Eye of Tchort (debuff)|Eye of Tchort]] debuff is active, making them very easy to avoid altogether.
 +
 +
Devourers are completely immune to {{bio}} damage, and have moderately high {{mechanical}} as well as some {{heat}} and {{cold}} resistance, but everything else should work perfectly against them. They don't have any special status effect immunities either, so you can easily deal with them while staying out of their melee range. Fear, burning, freeze, incapacitation, stun, poisons, take your pick.
  
  

Revision as of 00:06, 2 February 2017

Tchortling Devourer

Warehouse.png Devourer l.png
500

Tchortling Devourer.png

Critter
Faction Tchortlings
Location Hollow Earth
Mutagen Tanks A
Mutagen Tanks B
Nucleus
Loot Filled Tooth
Tumorous Tchortling Brain
Adrenal Gland
Healthy Animal Heart
Large Intestine
Abilities Inflicts Bleeding Wound
Taste for Blood
Consuming Bite
Combat Stats
Combat Stats Damage: 30-50
Range: Melee
Action Points: 50
Initiative: 20

Tchortling Devourers are the primary melee fighters among Tchort's minions in Deep Caverns, and will attack anyone they perceive as a threat to their creator.

According to Harmost Stavros Tchort manipulates organic matter obtained from local sources, such as wildlife, fungus, or plants to create them, and can use this ability to protect itself even while in a vulnerable state. It is unknown when this trait was developed.

Description

As far as combat tactics go, Devourers are simple beasts. They have only two types of attacks, both require them to be in melee range. When hitting with their claws, by default they deal between 30-50 Mechanical damage, with a chance to inflict bleeding wounds, which can quickly increase their efficiency thanks to the Taste for Blood feat.

They have a special attack called Consuming Bite that deals 70-100 Mechanical damage, and will restore health to the Devourer equal to the amount of damage dealt.

Fighting tactics

Like all Tchortlings, outside of Nucleus they spawn only while the Eye of Tchort debuff is active, making them very easy to avoid altogether.

Devourers are completely immune to Bio damage, and have moderately high Mechanical as well as some Heat and Cold resistance, but everything else should work perfectly against them. They don't have any special status effect immunities either, so you can easily deal with them while staying out of their melee range. Fear, burning, freeze, incapacitation, stun, poisons, take your pick.