Difference between revisions of "Tentacle (Sower)"

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(stub)
 
(some stats and descriptions)
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{{Stub}}
 
 
{{Character Infobox
 
{{Character Infobox
 
| name      = Tentacle
 
| name      = Tentacle
| type      = generic
+
| type      = creature
 
| portrait  = tchort_tentacle_l.png
 
| portrait  = tchort_tentacle_l.png
 
| background =  
 
| background =  
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| quests    =  
 
| quests    =  
 
| loot      = none
 
| loot      = none
| abilities  =  
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| abilities  = [[True-Sight]]<br>Immunity to debuffs and other status effects
 
|
 
|
 
|Combat stats section:
 
|Combat stats section:
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| movepoints    = N/A
 
| movepoints    = N/A
 
| detection    =  
 
| detection    =  
| initiative    =  
+
| initiative    = 16
 
|
 
|
 
|Resistances section:
 
|Resistances section:
| mechanical    =  
+
| mechanical    = 15% / 5
| heat          =  
+
| heat          = 0% / 0
| cold          =  
+
| cold          = 0% / 0
| electricity  =  
+
| electricity  = 0% / 0
| acid          =  
+
| acid          = 0% / 0
| energy        =  
+
| energy        = 0% / 0
| bio          =  
+
| bio          = 100%
 
}}
 
}}
  
'''Tentacle'''.
+
'''Tentacles''' grow from [[Tumor|Tumors]] placed either by a [[Tchortling Sower]], or formed from a destroyed tumor.
  
 
== Description ==
 
== Description ==
These tentacles are grown from the [[Tumor]]s sown by [[Tchortling Sower]]s.
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Tentacles have both melee and ranged attacks. The melee attack deals 30-40 {{mechanical}} damage, and will be used exclusively as long as the player is within melee range. Their ranged attack on the other hand deals 35-70 {{bio}} damage, and has a range of 10.  
  
 
== Fighting tactics ==
 
== Fighting tactics ==
 +
It is preferable to deal with tumors before they could grow into tentacles, but once the damage is done the best strategy depends on their numbers. Tentacles don't have much health, but it's more than enough to make killing a large number of them within a single turn very hard. They don't have many resistances, but are immune to every debuff and status effect under the sun.
 +
 +
Depending on your resistances and defense skills, you might want to stay in melee range to avoid the higher bio damage.
 +
 +
Tentacles, lacking a brain, are immune to [[Thought Control]] abilities.
 +
 +
It is not possible to set tiles with tentacles on fire. However it is possible for tentacles to grow on tiles which already are. In this case they will take damage from the fire normally.
 +
 +
While area attacks, especially higher tier grenades, are good for dealing with tentacles, keep in mind that [[Cryokinetic Orb]] will never hit them.
 +
 +
Thanks to their [[True-Sight]], it is impossible to sneak past tentacles. However if you are not surrounded, moving out of their range is the best possible strategy, since tentacles have an extremely short lifespan and will naturally die after only 3 turns.
  
  

Revision as of 05:06, 2 February 2017

Tentacle

Default.png Tchort tentacle l.png
170

Tentacle.png

Critter
Faction Tchortlings
Location Anywhere with Tchortling Sowers
Loot none
Abilities True-Sight
Immunity to debuffs and other status effects
Combat Stats
Combat Stats Action Points: 50
Movement Points: N/A
Initiative: 16
Resistances Mechanical: 15% / 5
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 100%

Tentacles grow from Tumors placed either by a Tchortling Sower, or formed from a destroyed tumor.

Description

Tentacles have both melee and ranged attacks. The melee attack deals 30-40 Mechanical damage, and will be used exclusively as long as the player is within melee range. Their ranged attack on the other hand deals 35-70 Bio damage, and has a range of 10.

Fighting tactics

It is preferable to deal with tumors before they could grow into tentacles, but once the damage is done the best strategy depends on their numbers. Tentacles don't have much health, but it's more than enough to make killing a large number of them within a single turn very hard. They don't have many resistances, but are immune to every debuff and status effect under the sun.

Depending on your resistances and defense skills, you might want to stay in melee range to avoid the higher bio damage.

Tentacles, lacking a brain, are immune to Thought Control abilities.

It is not possible to set tiles with tentacles on fire. However it is possible for tentacles to grow on tiles which already are. In this case they will take damage from the fire normally.

While area attacks, especially higher tier grenades, are good for dealing with tentacles, keep in mind that Cryokinetic Orb will never hit them.

Thanks to their True-Sight, it is impossible to sneak past tentacles. However if you are not surrounded, moving out of their range is the best possible strategy, since tentacles have an extremely short lifespan and will naturally die after only 3 turns.