Difference between revisions of "Blueprint: Metal Armor"
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* [[Tailoring]] (skill level needed depends on component quality) | * [[Tailoring]] (skill level needed depends on component quality) | ||
* [[Biology]] (only for [[Regenerative Vest]]) | * [[Biology]] (only for [[Regenerative Vest]]) | ||
+ | * [[Electronics]] (only for [[Regenerative Vest]]) | ||
* [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]]) | * [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]]) | ||
Revision as of 12:37, 9 January 2016
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Contains detailed instructions on how to create metal armor. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
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Produces a suit of Metal Armor.
Required skills
- Mechanics (skill level needed depends on component quality)
- Tailoring (skill level needed depends on component quality)
- Biology (only for Regenerative Vest)
- Electronics (only for Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Metal plates
- Carrier vest
Biohazard Vest (Increases Bio resistance/threshold)
Galvanic Vest (Increases Electricity resistance/threshold)
Insulated Vest (Increases Cold resistance/threshold)
Regenerative Vest (Provides health regeneration when powered)
Sturdy Vest (Increases health)
- Enhancements (optional)
Steel Spikes (Adds damage on melee)
Tungsten Steel Spikes (Adds damage on melee)
TiChrome Spikes (Adds damage on melee)
Serrated Steel Blade (Adds Bleeding Wound proc)
Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
Serrated TiChrome Blade (Adds Bleeding Wound proc)
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
- Ballistics (+3 mechanical damage threshold from vests)
- Power Management (+35% energy capacity)