Difference between revisions of "Auto-Turret"

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m (stats)
Line 12: Line 12:
 
| abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]]
 
| abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]]
 
|
 
|
| damage      = 15-25
+
| damage      = {{color|white|16-33}}
 
| range        = 12
 
| range        = 12
 
| initiative  = 10
 
| initiative  = 10
 
| actionpoints = 50
 
| actionpoints = 50
 +
|
 +
|Base abilities section:
 +
| strength      = 10
 +
| dexterity    = 4
 +
| agility      = 1
 +
| constitution  = 10
 +
| perception    = 10
 +
| will          = 1
 +
| intelligence  = 5
 +
|
 
| mechanical  = 50% / 20
 
| mechanical  = 50% / 20
 
| heat        = 80% / 50
 
| heat        = 80% / 50

Revision as of 20:42, 31 August 2017

Auto-Turret

Warehouse.png Turret1 l.png
230

Auto-Turret.png

Automaton
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Foundry bunker
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Immune to burning
Immune to freeze
Combat Stats
Combat Stats Level: 10
Damage: 16-33
Range: 12
Action Points: 50
Initiative: 10
Base Abilities Strength: 10
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 25% / 15
Energy: 0% / 0
Bio: 100%

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient Hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
  • Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
  • Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
  • Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles.

Gallery