Difference between revisions of "Auto-Turret"

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{{Character Infobox
 
{{Character Infobox
 
| name    = Auto-Turret
 
| name    = Auto-Turret
| type    = creature
+
| type    = robot
| image    =  
+
| image    = Auto-Turret model.png
 
| roles    = Stationary defense
 
| roles    = Stationary defense
 
| location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]
 
| location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]
 
| loot    = Ammunition, Scraps<br>Firearm Barrels (rarely)
 
| loot    = Ammunition, Scraps<br>Firearm Barrels (rarely)
 +
| level    = 10
 
|
 
|
| abilities     = True-sight<br>Can reboot in [[Safe Mode]]
+
| abilities = True-sight<br>Can reboot in [[Safe Mode]]
| range         = < 20
+
| range     = < 20
| health       = 230
+
| health     = 230
| mechanical   = 50% / 20
+
| mechanical = 50% / 20
| heat         = 80% / 50
+
| heat       = 80% / 50
| cold         = 90% / 100
+
| cold       = 90% / 100
| acid         = 25% / 15
+
| acid       = 25% / 15
 
}}
 
}}
  

Revision as of 20:26, 26 January 2014

Auto-Turret

Default.png Default l.png
230

Auto-Turret.png

Automaton
Role Stationary defense
Location South Gate Station
Junkyard - Docks
GMS compound level 3
Depot A
Loot Ammunition, Scraps
Firearm Barrels (rarely)
Abilities True-sight
Can reboot in Safe Mode
Combat Stats
Combat Stats Level: 10
Range: < 20
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Acid: 25% / 15

Description

Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.

Fighting tactics

Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.

  • Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
  • In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
  • Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
  • It is possible to completely outrange auto-turrets with sniper rifles.