Base Abilities

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Revision as of 10:41, 28 March 2013 by Styg (talk | contribs) (Added details on how base abilities increase skills.)
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The base abilities in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed (while some items, such as foods, temporarily boost them), Some feats also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 during character creation.

Base abilities directly boost related skills by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[1]

Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%.


Strength

Strength in Underrail determines how much damage you can deal in hand-to-hand combat and when using melee weapons, another use of strength is to equip heavier weapons and certain types of armor, examples of those are sledgehammers and steel armor, which both require a strength score of 8.

The in-game description of Strength is as follows: "Strength measures your character's muscle power. It is important for characters who intend to engage in melee combat often or use heavy weapons"

NOTE: The description says you need strength to equip heavy weapons, but it is a requirement for heavy armor as well.


Strength directly affects the following skills:

Dexterity

Dexterity in Underrail determines how effectively your character can perform dexterous actions such as throwing items (examples: grenades and flashbangs), pick locks, pick pockets (or plant items into the pockets) of NPCs and set up traps. In the Alpha versions, no items require a set score of dexterity to be used.

The in-game description of Dexterity is as follows: "Dexterity measures your character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating lock handling, thievery and throwing"

Dexterity directly affects the following skills:

  • Grenades
  • Lockpicking
  • Pickpocketing
  • Traps


Agility

Agility in Underrail determines how effectively your character can move and how much you can move. Agility increases your character maximum movement points in combat as well as dodge and evasion chance in combat. Agility also affects your stealth performance by increasing your stealth skill. In the Alpha versions, no items require a set score of agility to be used.

The in-game description of Agility is as follows: "Agility represents your character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion and movement points. It also allows the character to move more quietly, increasing the stealth performance"

NOTE: In the description, it says Agility affects your ability to jump while jumping is in fact impossible in the game.

Agility directly affects the following skills:

  • Dodge
  • Evasion
  • Stealth

Constitution

Constitution in Underrail determines your overall health and how effectively your character can resist various kinds of poisons and the effects of diseases. Constitution does not affect nor boost any of your skills but increases your max health and health per level. There is no explicit information whether constitution reduces the effects of bleeding in the game.

The in-game description of Constitution is as follows: "Constitution represents the health and general stamina of your character. It is important for all types of characters, but especially for those who plan on making the armor suit their main defense. It also helps prevent or lessen the effects of poisons and diseases"

NOTE: In the description it says that constitution is important for characters that "plan on making the armor suit their main defense". Other forms of defense currently include the defensive skills Dodge, Evasion, Stealth and also Shields in upcoming versions.

No skills are directly related to Constitution.


Perception

Perception in Underrail determines your character's overall awareness and effectiveness with ranged weapons such as pistols, rifles, and crossbows. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not seem to directly affect your chance to hit, but rather increases the skill of ranged weapons which in turn increases your chance to hit with only ranged weapons, melee weapon hit-rate is unchanged but increased with melee skill (through strength).

The in-game description for Perception is as follows: "Perception helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures"

Perception directly affects the following skills:

  • Guns
  • Crossbows


Will

Will in Underrail determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. It also determines your effectiveness with Psi abilities and modifies your max Psi points. Various dialogue options require not only a high persuation or intimidation skill, but some require your character to have a minimum score of pure Will in order to successfuly use the dialogue option.

The in-game description for Will is as follows: "Will measures your character's mental determination to see to his action regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his* will onto others and the environment.

It heavily affects all psi disciplines, as well as determines the maximum psi"

Will directly affects the following skills:

  • Thought Control
  • Psychokinesis
  • Metathermics
  • Persuasion
  • Intimidation


Intelligence

Intelligence in Underrail determines your character's ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks, as well as the ability to craft items from components of any kind. Intelligence also increases your barter skill, allowing you to buy and sell items for better prices. In the Alpha versions of the game, no items require intelligence in order to be used or equipped.

The in-game description of Intelligence is as follows: "Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it"

Intelligence directly affects the following skills:

  • Hacking
  • Mechanics
  • Electronics
  • Chemistry
  • Biology
  • Tailoring
  • Mercantile