Difference between revisions of "Character creation"

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=== Game Difficulty ===
 
=== Game Difficulty ===
; Easy
+
{| class="wikitable"
: Player character has twice the health. [[consumables|Healing consumables]] will heal for twice as much and have a lower cooldown.
+
|-
: Easier NPC AI. ''(The old AI from versions prior to [[1.0.1.8]])''
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! Setting !! {{tooltip|Introduced in this version. Older versions use the bolded value.|Version}} !! Easy !! Normal !! Hard !! DOMINATING
 
+
|-
; Normal
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| Player character health modifier ||rowspan="3"| [[0.1.10.0]] || 300% || '''150%''' ||colspan="2"| 100%
: The default combat difficulty.
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|-
: Normal NPC AI.
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| Healing consumable power || 200% || '''100%''' ||colspan="2"| 50%
 
+
|-
; Hard
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| Healing consumable cooldown || 50% || '''100%''' ||colspan="2"| 200%
: Player character has reduced health (2/3 of normal). Healing consumables will heal for half as much and have doubled cooldown.
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|-
: Harder NPC AI.
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| NPC AI || [[1.0.1.8]] || '''Limited''' || Standard ||colspan="2"| Full
 +
|-
 +
| {{Tooltip|Numbers and types of enemies, their equipment and other factors.|Combat encounters}} ||rowspan="8"| [[1.0.3]] || Easier || '''Standard''' || Harder || Dominating!
 +
|-
 +
| {{tooltip|Only red transitions (loading screens), not blue ones.|Zone transition}} AP cost || '''0 AP''' || 25 AP ||colspan="2"| 40 AP
 +
|-
 +
| {{tooltip|Does EMP affect all items in player character's inventory instead of only equipped items?|EMP affects inventory items}} ||colspan="2"| '''No''' ||colspan="2"| Yes
 +
|-
 +
| {{Tooltip|Can player character change armor suit while stealth mode is active or cooling down?|Armor changing in stealth}} ||colspan="2"| '''Yes''' ||colspan="2"| No
 +
|-
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| NPC skill modifier ||colspan="3"| '''100%''' || 130%
 +
|-
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| NPC health modifier ||colspan="3"| '''100%''' || 150%
 +
|-
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| [[:Category:Bosses|Boss]] NPC skill modifier ||colspan="3"| '''100%''' || 200%
 +
|-
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| Boss NPC health modifier ||colspan="3"| '''100%''' || 400%
 +
|-
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| Item sale value modifier || [[1.0.4]] || 150% || '''100%''' || 50% || 25%
 +
|}
  
 
=== Experience System ===
 
=== Experience System ===
 
{{main|Experience}}
 
{{main|Experience}}
  
; Oddity
+
'''Oddity'''
 
: The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
 
: The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
 +
: This mode is the way the game is meant to be played.
  
; Classic
+
'''Classic'''
 
: In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
 
: In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
 +
: This mode is leftover from early development.
 
{{clear}}
 
{{clear}}
  
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* Custom portraits go into your <code>Documents\My Games\Underrail\CustomPortraits\</code> folder
 
* Custom portraits go into your <code>Documents\My Games\Underrail\CustomPortraits\</code> folder
* A custom portrait should have two files:
+
* A custom portrait should have up to three files. The game will use the appropriate one depending on your interface settings.
** '''100x100''' PNG image with filename ending in <code>_l</code> (underscore and lowercase L)
+
** '''200x200''' PNG image with filename ending in <code>_h</code> (underscore and lowercase H, huge, added in [[1.1.5.0]])
** '''50x50''' PNG image with filename ending in <code>_s</code> (underscore and lowercase S)
+
** '''100x100''' PNG image with filename ending in <code>_l</code> (underscore and lowercase L, large)
 +
** '''50x50''' PNG image with filename ending in <code>_s</code> (underscore and lowercase S, small)
 
* Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
 
* Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
 
* All custom portraits will be available to both male and female characters
 
* All custom portraits will be available to both male and female characters
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You have '''5''' points to spend on your base ability scores. All base abilities start at '''5'''. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of '''3'''. You can increase base abilities above this limit on subsequent level-ups.
 
You have '''5''' points to spend on your base ability scores. All base abilities start at '''5'''. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of '''3'''. You can increase base abilities above this limit on subsequent level-ups.
  
After character creation, your character will gain a new base ability point every four levels.
+
After character creation, your character will gain a new base ability point every four levels until you reach level 24.
  
 
=== Import ===
 
=== Import ===
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External resources for Underrail character planning.
 
External resources for Underrail character planning.
  
* Looking for a character build guide? Check out [https://www.youtube.com/watch?v=Y8RQG95Z48I Funbuilding #1: Underrail on Youtube]
+
* [https://underrail.com/forums/index.php?board=12.0 Builds subforum at underrail.com]
* Character build theorycrafting tool at http://underrail.info.tm/build/
+
* Character build theorycrafting tool at http://underrail.info/build/
* [http://underrail.com/forums/ Underrail forums]
+
 
  
  

Latest revision as of 12:30, 14 February 2022

This article covers the basics of character creation in Underrail.

Rules

Tab0 rules.png

Game Difficulty

Setting Version Easy Normal Hard DOMINATING
Player character health modifier 0.1.10.0 300% 150% 100%
Healing consumable power 200% 100% 50%
Healing consumable cooldown 50% 100% 200%
NPC AI 1.0.1.8 Limited Standard Full
Combat encounters 1.0.3 Easier Standard Harder Dominating!
Zone transition AP cost 0 AP 25 AP 40 AP
EMP affects inventory items No Yes
Armor changing in stealth Yes No
NPC skill modifier 100% 130%
NPC health modifier 100% 150%
Boss NPC skill modifier 100% 200%
Boss NPC health modifier 100% 400%
Item sale value modifier 1.0.4 150% 100% 50% 25%

Experience System

Main article: Experience

Oddity

The Oddity XP System is an alternative experience system where most experience is gained from finding oddities.
This mode is the way the game is meant to be played.

Classic

In the Classic XP System, experience is rewarded for quest completion, kills and skill usage.
This mode is leftover from early development.

Base tab

Tab1 base.png

First of all, you must choose the gender and name of your character and choose a portrait.

Custom portraits

As of version alpha 0.1.13.0, Underrail supports custom player portraits.

  • Custom portraits go into your Documents\My Games\Underrail\CustomPortraits\ folder
  • A custom portrait should have up to three files. The game will use the appropriate one depending on your interface settings.
    • 200x200 PNG image with filename ending in _h (underscore and lowercase H, huge, added in 1.1.5.0)
    • 100x100 PNG image with filename ending in _l (underscore and lowercase L, large)
    • 50x50 PNG image with filename ending in _s (underscore and lowercase S, small)
  • Both 32-bit (transparency) and 24-bit PNGs work. Transparent portraits will have dynamic background in-game.
  • All custom portraits will be available to both male and female characters

Restart the game if you're not seeing your custom portraits in character creation.

Base abilities

Main article: Base Abilities

You have 5 points to spend on your base ability scores. All base abilities start at 5. You can increase base ability scores to a maximum of 10, or decrease them to a minimum of 3. You can increase base abilities above this limit on subsequent level-ups.

After character creation, your character will gain a new base ability point every four levels until you reach level 24.

Import

With this option, you may import any character you have previously exported (e.g. a character from an older version) and start a new game with that character. In addition to level and other stats, imported characters also retain all their items from previous games.

Exported characters are stored in your Documents\My Games\Underrail\Characters\ folder.

Skills tab

Tab2 skills.png
Main article: Skills

You have a total of 120 skill points to spend on the various skills available. You may spend up to 15 points on any skill during character creation.

You can click and hold to assign more than one point with a single click.

After character creation, your character will gain 40 skill points every level.

Feats tab

Tab3 feats.png
Main article: Feats

You must pick 2 feats. Your base abilities and skill levels dictate which feats are available.

You can browse all feats with the Show all feats option.

After character creation, your character will gain a new feat every two levels.

External links

External resources for Underrail character planning.