Difference between revisions of "Electroshock Generator"

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== Electroshock Pistol Damage Scaling ==
 
== Electroshock Pistol Damage Scaling ==
(Frame quality) Damage
+
{| class="wikitable"
 
+
|-
(15) 9-29
+
! | Item Level (Quality) || Damage
 
+
|-
(20) 9-29
+
| 1 (15) || 9-29
 
+
|-
(25) 10-30
+
| 2 (20) || 9-29
 
+
|-
(30) 10-31
+
| 3 (25) || 10-30
 
+
|-
(35) 10-32
+
| 4 (30) || 10-31
 
+
|-
(40) 10-32
+
| 5 (35) || 10-32
 
+
|-
(45) 11-33
+
| 6 (40) || 10-32
 
+
|-
(50) 11-34
+
| 7 (45) || 11-33
 
+
|-
(55) 11-34
+
| 8 (50) || 11-34
 
+
|-
(60) 11-35
+
| 9 (55) || 11-34
 
+
|-
(65) 12-36
+
| 10 (60) || 11-35
 
+
|-
(70) 12-37
+
| 11 (65) || 12-36
 
+
|-
(75) 12-37
+
| 12 (70) || 12-37
 
+
|-
(80) 12-38
+
| 13 (75) || 12-37
 
+
|-
(85) 13-39
+
| 14 (80) || 12-38
 
+
|-
(90) 13-40
+
| 15 (85) || 13-39
 
+
|-
(95) 13-40
+
| 16 (90) || 13-40
 
+
|-
(100) 13-41
+
| 17 (95) || 13-40
 
+
|-
(105) 14-42
+
| 18 (100) || 13-41
 
+
|-
(110) 14-42
+
| 19 (105) || 14-42
 
+
|-
(115) 14-43
+
| 20 (110) || 14-42
 
+
|-
(120) 14-44
+
| 21 (115) || 14-43
 
+
|-
(125) 15-45
+
| 22 (120) || 14-44
 
+
|-
(130) 15-45
+
| 23 (125) || 15-45
 
+
|-
(135) 15-46
+
| 24 (130) || 15-45
 
+
|-
(140) 15-47
+
| 25 (135) || 15-46
 
+
|-
(145) 15-47
+
| 26 (140) || 15-47
 
+
|-
(150) 16-48
+
| 27 (145) || 15-47
 
+
|-
(155) 16-49
+
| 28 (150) || 16-48
 
+
|-
(160) 16-50
+
| 29 (155) || 16-49
 
+
|-
(165) 16-50
+
| 30 (160) || 16-50
 
+
|-
(170) 17-51
+
| 31 (165) || 16-50
 
+
|-
(175) 17-52
+
| 32 (170) || 17-51
 
+
|-
(180) 17-52
+
| 33 (175) || 17-52
 
+
|-
(185) 17-53
+
| 34 (180) || 17-52
 +
|-
 +
| 35 (185) || 17-53
 +
|}
  
 
== Used in ==
 
== Used in ==

Revision as of 11:21, 9 December 2023

Electroshock Generator.png
Electroshock Generator
Component
Can be attached to melee weapons during crafting to produce electrical damage on impact.
Quality range: 12 - 120 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.25
Value: 500 + 20 * quality

Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.

Quality scaling
Equipment Min damage Max damage Energy cost
Icon Sledgehammer 50% of max 1.00 x Quality 3 + 0.125 x Quality
Icon Spear 35% of max 0.75 x Quality Verify
Icon Machete 50% of max Verify Verify
Icon Combat Knife 50% of max 0.35 x Quality 3 + 0.0437 x Quality
Icon Combat Gloves 50% of max 0.25 x Quality 3 + 0.0312 x Quality
Icon Electroshock Pistol Verify Verify Verify
Icon Taser 5 + 0.142 x Quality 10 + 0.25 x Quality 3 + 0.125 x Quality

Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.

Electroshock Pistol Damage Scaling

Item Level (Quality) Damage
1 (15) 9-29
2 (20) 9-29
3 (25) 10-30
4 (30) 10-31
5 (35) 10-32
6 (40) 10-32
7 (45) 11-33
8 (50) 11-34
9 (55) 11-34
10 (60) 11-35
11 (65) 12-36
12 (70) 12-37
13 (75) 12-37
14 (80) 12-38
15 (85) 13-39
16 (90) 13-40
17 (95) 13-40
18 (100) 13-41
19 (105) 14-42
20 (110) 14-42
21 (115) 14-43
22 (120) 14-44
23 (125) 15-45
24 (130) 15-45
25 (135) 15-46
26 (140) 15-47
27 (145) 15-47
28 (150) 16-48
29 (155) 16-49
30 (160) 16-50
31 (165) 16-50
32 (170) 17-51
33 (175) 17-52
34 (180) 17-52
35 (185) 17-53

Used in

History

  • 0.1.12.0: added electroshock pistols
  • 0.1.11.0: added craftable tasers
  • 0.1.10.0: added electrical knives
  • 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
  • 0.1.4.0: introduced (shock sledgehammers)