Electroshock Generator

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Electroshock Generator.png
Electroshock Generator
Component
Can be attached to melee weapons during crafting to produce electrical damage on impact.
Quality range: 12 - 120 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.25
Value: 500 + 20 * quality

Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.

Quality scaling
Equipment Min damage Max damage Energy cost
Icon Sledgehammer 50% of max 1.00 x Quality 3 + 0.125 x Quality
Icon Spear 35% of max 0.75 x Quality Verify
Icon Machete 50% of max Verify Verify
Icon Combat Knife 50% of max 0.35 x Quality 3 + 0.0437 x Quality
Icon Combat Gloves 50% of max 0.25 x Quality 3 + 0.0312 x Quality
Icon Electroshock Pistol Verify Verify Verify
Icon Taser 5 + 0.142 x Quality 10 + 0.25 x Quality 3 + 0.125 x Quality

Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.

Electroshock Pistol Damage Scaling

Item Level (Quality) Damage
1 (15) 9-29
2 (20) 9-29
3 (25) 10-30
4 (30) 10-31
5 (35) 10-32
6 (40) 10-32
7 (45) 11-33
8 (50) 11-34
9 (55) 11-34
10 (60) 11-35
11 (65) 12-36
12 (70) 12-37
13 (75) 12-37
14 (80) 12-38
15 (85) 13-39
16 (90) 13-40
17 (95) 13-40
18 (100) 13-41
19 (105) 14-42
20 (110) 14-42
21 (115) 14-43
22 (120) 14-44
23 (125) 15-45
24 (130) 15-45
25 (135) 15-46
26 (140) 15-47
27 (145) 15-47
28 (150) 16-48
29 (155) 16-49
30 (160) 16-50
31 (165) 16-50
32 (170) 17-51
33 (175) 17-52
34 (180) 17-52
35 (185) 17-53

Used in

History

  • 0.1.12.0: added electroshock pistols
  • 0.1.11.0: added craftable tasers
  • 0.1.10.0: added electrical knives
  • 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
  • 0.1.4.0: introduced (shock sledgehammers)