Difference between revisions of "Feats"

From Underrail Wiki
Jump to navigation Jump to search
(added new navbox to page)
(0.1.8.0 update)
Line 1: Line 1:
 
{{for|an alphabetical list of feats|:Category:Feats}}
 
{{for|an alphabetical list of feats|:Category:Feats}}
  
For each level in Underrail, you must pick a feat. Feats are permament elaborations of your character and serves the purpose to further customize your class and build with unique active abilities, skill boosts or passive abilities. feats do not boost your [[base abilities]]. Some feats give you both advantages and disadvantages, examples of such feats are [[Recklessness]] and [[Psychosis]].
+
Feats are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost your [[base abilities]]. Some feats give you both advantages and disadvantages, examples of such feats are [[Recklessness]] and [[Psychosis]].
  
In order to finalize your level up phase or complete character creation, you must spend all feat points, you cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
 
  
There are some feats that requires training or other means of acquiring that cannot be picked when leveling up, one such feat is [[Psi Empathy]].
+
For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
 +
 
 +
 
 +
There are some feats that require training or other means of acquiring that cannot be picked when leveling up. One such feat is [[Psi Empathy]].
  
  

Revision as of 02:55, 30 July 2013

For an alphabetical list of feats, see Category:Feats.

Feats are similar to perks or traits in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost your base abilities. Some feats give you both advantages and disadvantages, examples of such feats are Recklessness and Psychosis.


For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.


There are some feats that require training or other means of acquiring that cannot be picked when leveling up. One such feat is Psi Empathy.