Difference between revisions of "Feats"

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{{for|an alphabetical list of feats|:Category:Feats}}
 
{{for|an alphabetical list of feats|:Category:Feats}}
  
Feats are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost your [[base abilities]]. Some feats give you both advantages and disadvantages, examples of such feats are [[Recklessness]] and [[Psychosis]].
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[[Feats]] in Underrail are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost [[base abilities]], but characters gain a base ability point every fourth level.
  
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Human [[NPCs]] also use the same feat system and same abilities gained from feats they have.
  
For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
 
  
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;Gaining feats
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: For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
  
There are some feats that require training or other means of acquiring that cannot be picked when leveling up. One such feat is [[Psi Empathy]].
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;Special feats
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: There are some feats that cannot be picked when leveling up, instead they require training or other means of acquiring. One such feat is [[Psi Empathy]].
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;Restricted feats
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: Certain feats lock you out of another, usually opposite, feat. Examples of such feats are [[Tranquility]] and [[Psychosis]].
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Player character]]
 
[[Category:Player character]]
 
[[Category:Feats|*]]
 
[[Category:Feats|*]]

Revision as of 12:55, 27 June 2014

For an alphabetical list of feats, see Category:Feats.

Feats in Underrail are similar to perks or traits in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost base abilities, but characters gain a base ability point every fourth level.

Human NPCs also use the same feat system and same abilities gained from feats they have.


Gaining feats
For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
Special feats
There are some feats that cannot be picked when leveling up, instead they require training or other means of acquiring. One such feat is Psi Empathy.
Restricted feats
Certain feats lock you out of another, usually opposite, feat. Examples of such feats are Tranquility and Psychosis.