Difference between revisions of "Find EMP device"

From Underrail Wiki
Jump to navigation Jump to search
m (Epeli moved page Disable plasma walkers to Find EMP device: quest name from ingame variables)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Quest Infobox
 
{{Quest Infobox
| name    = Disable plasma walkers
+
| name    = Find EMP device
 
| type    = side
 
| type    = side
 
| image    = Active pulse capacitor.png
 
| image    = Active pulse capacitor.png
 
| location = [[Abandoned Warehouse]]
 
| location = [[Abandoned Warehouse]]
| givenby  = [[Captain Harve]]
+
| givenby  = [[Captain Herve]]
| rewards  = ? classic XP / 1 oddity XP<br>Disables Faceless' robots
+
| rewards  = 1500 classic XP / 1 oddity XP<br>Disables Faceless' robots
 
| related  = [[Assist Rail Crossing]]<br>[[Get rid of the Faceless]]<br>[[Save Buzzer]]
 
| related  = [[Assist Rail Crossing]]<br>[[Get rid of the Faceless]]<br>[[Save Buzzer]]
 
| previous =  
 
| previous =  
Line 18: Line 18:
 
== Walkthrough ==
 
== Walkthrough ==
  
[[Myles]] is not willing to help you, so you have to pay him 200 Charon (150 Charon with 30 Mercantile), or convince him to help you (50 Persuasion needed).
+
[[Myles]] is not willing to help you, so you have to pay him 200 Charon (150 Charon with 30 effective Mercantile), or convince him to help you (50 effective Persuasion needed).
  
 
Head to [[Abandoned Warehouse]], south of Rail Crossing. You will meet an ironhead gang on the way. The entrance to the warehouse is behind their camp.
 
Head to [[Abandoned Warehouse]], south of Rail Crossing. You will meet an ironhead gang on the way. The entrance to the warehouse is behind their camp.
 +
 +
To get there, walk as far east as you can from Rail Crossing, untill you get to the t-section (same one that is on the way to the train). From there take the east most exit to the south and continue walking untill you get in a structure. To the west there should be first the camp of the gang and behind that the warehouse.
  
 
Initially the entire warehouse seems to be abandoned and without power, thus its elevators won't work. However, a strange device with numerous power cables connected to it can be found in one of the first floor rooms. This is the active pulse capacitor Myles is looking for.
 
Initially the entire warehouse seems to be abandoned and without power, thus its elevators won't work. However, a strange device with numerous power cables connected to it can be found in one of the first floor rooms. This is the active pulse capacitor Myles is looking for.
  
Removing the capacitor from the device causes the warehouse's power and defenses to jump back on, opening shutter doors to security robot bays, closing the main entrance and powering the elevators. To exit the warehouse after this, one must either hack a security terminal to gain level 2 access required for opening the main entrance, or find a [[Security Key Card (Abandoned warehouse)|security key card]].
+
Removing the capacitor from the device causes the warehouse's power and defenses to jump back on, opening shutter doors to security robot bays, closing the main entrance and powering the computer console nearby. To exit the warehouse after this, one must either [[Hacking|hack]] a security terminal to gain level 2 access required for opening the main entrance (60 effective skill), or find a [[Security Key Card (Abandoned warehouse)|security key card]]. If you do not have enough hacking, use the console to power up the elevators and go the lower level of the warehouse. The keycard can be found there on a corpse guarded by some robots.
 +
 
 +
With 35 effective hacking, player can also hack the console to gain level 1 access allowing to turn off the security cameras which can be helpful in avoiding security robots in the first floor.
  
 
Once you have the [[Strange Power Cell]], return to Myles in Rail Crossing.
 
Once you have the [[Strange Power Cell]], return to Myles in Rail Crossing.
  
 
Although disabling the plasma walkers will make it a lot easier to sneak past the faceless and enter the shop from back door to rescue Buzzer—or very helpful with your front door assault—they will also disable Buzzer's turrets which can help you defeat [[Faceless Mindreader]].
 
Although disabling the plasma walkers will make it a lot easier to sneak past the faceless and enter the shop from back door to rescue Buzzer—or very helpful with your front door assault—they will also disable Buzzer's turrets which can help you defeat [[Faceless Mindreader]].
 +
  
 
{{Missions navbox}}
 
{{Missions navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 05:27, 9 September 2022

Find EMP device
Sidequest

Active pulse capacitor.png
Quest information
Location Abandoned Warehouse
Given by Captain Herve
Rewards 1500 classic XP / 1 oddity XP
Disables Faceless' robots
Related quests
Assist Rail Crossing
Get rid of the Faceless
Save Buzzer

Captain Herve tells you Myles knows how to disable the faceless plasma walkers.

Objectives

  • Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles

Walkthrough

Myles is not willing to help you, so you have to pay him 200 Charon (150 Charon with 30 effective Mercantile), or convince him to help you (50 effective Persuasion needed).

Head to Abandoned Warehouse, south of Rail Crossing. You will meet an ironhead gang on the way. The entrance to the warehouse is behind their camp.

To get there, walk as far east as you can from Rail Crossing, untill you get to the t-section (same one that is on the way to the train). From there take the east most exit to the south and continue walking untill you get in a structure. To the west there should be first the camp of the gang and behind that the warehouse.

Initially the entire warehouse seems to be abandoned and without power, thus its elevators won't work. However, a strange device with numerous power cables connected to it can be found in one of the first floor rooms. This is the active pulse capacitor Myles is looking for.

Removing the capacitor from the device causes the warehouse's power and defenses to jump back on, opening shutter doors to security robot bays, closing the main entrance and powering the computer console nearby. To exit the warehouse after this, one must either hack a security terminal to gain level 2 access required for opening the main entrance (60 effective skill), or find a security key card. If you do not have enough hacking, use the console to power up the elevators and go the lower level of the warehouse. The keycard can be found there on a corpse guarded by some robots.

With 35 effective hacking, player can also hack the console to gain level 1 access allowing to turn off the security cameras which can be helpful in avoiding security robots in the first floor.

Once you have the Strange Power Cell, return to Myles in Rail Crossing.

Although disabling the plasma walkers will make it a lot easier to sneak past the faceless and enter the shop from back door to rescue Buzzer—or very helpful with your front door assault—they will also disable Buzzer's turrets which can help you defeat Faceless Mindreader.