Difference between revisions of "Flashbang"

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{{infobox item
 
{{infobox item
| image         = Items_explosives_flashbang.png
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| image       = Flashbang.png
| itemquality   = normal
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| itemquality = normal
| name         = Flashbang
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| name       = Flashbang
| type         = Grenade
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| type       = Grenade
| description   = These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses.
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| description = These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses.
| greenstats    = Use: Incapacitates everyone caught in the blast for 2 turns unless they resist the effect. Incapacitated targets will also lose sight of you, allowing you to easily hide from them.
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| capabilities= Use: Incapacitates everyone caught in the blast for 2 turns unless they resist the effect. Incapacitated targets will also lose sight of you, allowing you to easily hide from them.<br>(AP: 15; Cooldown: 8 turns)
(AP: 15; Cooldown: 8 turns)
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| weight      = 0.30
| value         = 150
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| value       = 150
 +
| datafile    = Grenades\Flashbang.item
 
}}
 
}}
  
[[Incapacitated|Incapacitates]] enemies, giving you a breather in combat or allowing you to re-stealth easily.
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'''Flashbangs''' are special grenades that [[Incapacitated|incapacitate]] enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbangs' incapacitating effect can be resisted with [[Resolve]]. The incapacitation attack rating of flashbangs is fixed (equal to 111 attack skill) and doesn't depend on the character throwing them.
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Helmets crafted with [[Shaded Visor]] can protect against flashbangs, while getting flashbanged with [[Night Vision]] active will also [[Dazed|daze]] for 5 turns.
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[[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
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== Crafting ==
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As of version [[0.1.14.0]], flashbangs can be crafted with [[Blueprint: Flashbang]].
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== Related feats ==
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* [[Grenadier]]: decreases cooldown by 3 turns.
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* [[Spec Ops]]: decreases cooldown by 1 turn.
  
= Other info =
 
Stackable: Yes (10)
 
  
 
{{Weapons navbox}}
 
{{Weapons navbox}}
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{{Utilities navbox|collapsed}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Utilities]]
 
[[Category:Utilities]]
 
[[Category:Throwing]]
 
[[Category:Throwing]]
 
[[Category:Grenades]]
 
[[Category:Grenades]]

Latest revision as of 23:49, 9 July 2021

Flashbang.png
Flashbang
Grenade
These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses.
Use: Incapacitates everyone caught in the blast for 2 turns unless they resist the effect. Incapacitated targets will also lose sight of you, allowing you to easily hide from them.
(AP: 15; Cooldown: 8 turns)
Weight: 0.30
Value: 150

Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbangs' incapacitating effect can be resisted with Resolve. The incapacitation attack rating of flashbangs is fixed (equal to 111 attack skill) and doesn't depend on the character throwing them.

Helmets crafted with Shaded Visor can protect against flashbangs, while getting flashbanged with Night Vision active will also daze for 5 turns.

Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.

Crafting

As of version 0.1.14.0, flashbangs can be crafted with Blueprint: Flashbang.

Related feats