Difference between revisions of "Gunner's High"

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(Created page with "{{Heavyduty}} '''Gunner's High''' is a feat. == Feat == {{Feat Infobox | image = Gunner's High icon.png | name = Gunner's High | description = Whenever you de...")
 
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| description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.
 
| description  = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that  heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.
 
| requirements =  
 
| requirements =  
 +
* [[Heavy Guns]] 70
 
* Feat: [[Fast Metabolism]]
 
* Feat: [[Fast Metabolism]]
* [[Heavy Guns]] 70
 
 
}}
 
}}
  

Latest revision as of 04:49, 2 November 2023

This page contains content from Underrail: Heavy Duty expansion.

Gunner's High is a feat.

Feat

Gunner's High feat icon Gunner's High
Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.


Requirements

Gunner's High effect is also influenced by Fast Metabolism and other healing effect increase sources.

Status effect

Gunner's High icon

Gunner's High
Heals 1 health per turn, but cannot heal above 65% of maximum health.
Duration: 10 turns
Max stacks: 10

Specializations

  • Gunner's High: Duration (10 levels) — Increases duration by one turn for each specialization point
  • Gunner's High: Max Stacks (10 levels) — Increases the maximum number of stacks by one for each specialization point
  • Gunner's High: Threshold (5 levels) — Raises the health threshold for by 3% for each specialization point

History