Difference between revisions of "Intelligence"

From Underrail Wiki
Jump to navigation Jump to search
Line 34: Line 34:
 
Drugs
 
Drugs
 
* {{Itemlink|Hypercerebrix}}{{expedition-inline}} (temporary +2 intelligence)
 
* {{Itemlink|Hypercerebrix}}{{expedition-inline}} (temporary +2 intelligence)
 +
 +
== Intelligence checks ==
 +
{{expand section}}
 +
Intelligence occasionally unlocks new dialog options.
 +
 +
Up to 9 Intelligence is required to learn all [[Philosophy]] feats.
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base Abilities]]
 
[[Category: Base Abilities]]

Revision as of 13:46, 13 December 2019

Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it.

In-game description

Details

Intelligence determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped.

As of version 0.2.0.1, psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2

High intelligence score is important for crafters and psionic characters.

Directly affected skills

Other effects

  • Dialogue options
  • Psi regen

Related feats

See Category:Intelligence feats.

Related items

Food

  • Icon Junkyard Surprise (temporary random base ability effect, can only decrease Intelligence)

Drugs

Intelligence checks

This section needs expansion.

Intelligence occasionally unlocks new dialog options.

Up to 9 Intelligence is required to learn all Philosophy feats.