Noise

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The noise system is a game mechanic.

Description

This system works in a simple manner - certain actions, mostly related to combat, such as firing weapons, grenade explosions, etc. emit a certain level of noise that travels through the map. This will cause silent weapons to have an edge over louder weapon types when doing a stealth assassination.

In addition to this, many NPCs will holler for help on their turn if they are not stunned or incapacitated, so it's important to dispose of them quickly and silently if you want to avoid fighting the whole camp.

NPCs react to noise by moving to investigate the source of the sound they heard. They will still have to detect the player visually. Certain NPCs do not react to noise.

Noise volume

The volume of noise caused by an action is not displayed anywhere in-game and there are no noise indicators other than what you hear, so it's all down to common sense.

Examples of very loud actions include mining with jackhammers, explosions (TNT charges, explosive grenades, mines) and gunfire, especially rifle fire.

Noiseless weapons include crossbows, silenced 5mm firearms and most melee weapons. Physical psi abilities make some noise, but mental effects do not.

Category Source Volume
Gun Laser 12
Gun Plasma 12
Gun Phase Gun 12
Gun Blob Gun 12
Gun 5mm Firearm 15
Gun 7.62mm Firearm 20
Gun 8.6mm Firearm 20
Gun 9mm Firearm 20
Gun .44 Firearm 25
Gun 12.7mm Firearm 25
Gun Shotgun E 25
Melee Sledgehammer Into Flesh 8
Melee Sledgehammer Into Ice 10
Melee Sledgehammer Into Rock 15
Melee Sledgehammer Into Metal 20
Melee Pneumatic Hammer 5
Melee Energy Cut E 6
Other Electroshock 3
Combat Utility Shoot Electrobolt 15
Combat Utility Standard Grenade 35
Combat Utility Plasma Grenade E 25
Combat Utility Flashbang 30
Combat Utility Stingball Grenade E 20
Combat Utility EMP Grenade 15
Combat Utility Molotov 15
Psi Implosion 5
Psi Launch Cryokinesis 5
Psi Cryokinesis Hit 5
Psi Cryokinetic Orb Smash 20
Psi Shattering 15
Psi Pyrokinesis 15
Psi Telekinetic Punch 10
Psi Temporal Distortion E 10
Other Backup Yell 20
Other Force Ventilation Shaft 10
Other Dreadnought Drill 15
Other Shoot Rocket 15
Other Explosive Hit 3
Other Rock Mining 20
Other TNT Explosion 100
Other Fusion Explosion E 15
Other Split Gate 18
Other Warehouse Gate 12
Other Thrown Rock Impact 15
Other Barrel Impact 15

Noise propagation

Noise travels through the map, with walls and other obstacles dampening their propagation. Certain thick walls do so drastically.

History

  • 1.0.1.8 - Noise emission from weapons should work properly now
  • 0.2.0.0 - Noise system introduced

See also