Difference between revisions of "Power Management"

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'''Power Management''' is a crafter feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
| image         = Power_management_icon.png
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| image       = Power_management_icon.png
| name         = Power Management
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| name         = Power Management
| description   = Electronic devices you create either consume 35% less energy or have 35% greater energy capacity.
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| description = Electronic devices you create have 35% greater energy capacity.
| requirements = * [[Electronics]] 15
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| requirements =
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* [[Intelligence]] 7
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* [[Electronics]] 15
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}}
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This feat allows you to make better electronic devices. All devices that use energy cores are affected:
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{{columns|2|
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{{ComponentGroup|UsesEnergyCore}}
 
}}
 
}}
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The feat does not affect energy capacity of any armors using [[Regenerative Vest (Component)|regenerative vest]]s.
  
A crafter feat which allows you to make better electronic devices.
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{{clear}}
  
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== Specializations ==
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{{Specialization
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| name = Power Management
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| max  = 5
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| text = Further increases energy capacity by 2% for each specialization point.
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}}
  
=== Affected devices ===
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== History ==
* [[Blueprint: Energy Pistol|Energy pistols]]
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* [[0.1.14.0]] - functionality changed, added intelligence requirement
* [[Blueprint: Goggles|Powered goggles]]
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* [[0.1.4.0]] - feat introduced
* [[Blueprint: Tactical Vest|Regenerative vests]]
 
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Intelligence feats]]
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[[Category:Electronics feats]]
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[[Category:Crafting feats]]

Latest revision as of 04:57, 14 August 2023

Power Management is a crafter feat.

Feat

Power Management feat icon Power Management
Electronic devices you create have 35% greater energy capacity.


Requirements

This feat allows you to make better electronic devices. All devices that use energy cores are affected:

The feat does not affect energy capacity of any armors using regenerative vests.

Specializations

  • Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.

History

  • 0.1.14.0 - functionality changed, added intelligence requirement
  • 0.1.4.0 - feat introduced