Difference between revisions of "Quake"

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| magcap      =  
 
| magcap      =  
 
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn
 
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn
| incurred    = Ignores mechanical damge threshold when attacking organic targets.
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| incurred    = Ignores mechanical damage threshold when attacking organic targets.
 
| energy      =  
 
| energy      =  
 
| durability  =  
 
| durability  =  

Revision as of 02:38, 20 April 2016

Quake.png
Quake
Melee Weapon
The head of this hammer is designed so that it begins to vibrate as it's swung.
Damage: 46-60 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Minimal strength: 8
Damage increased by 10% for every point in strength above 8.

On hit: 50% chance to daze the living target for 1 turn

On hit: 10% chance to stun the living target for 1 turn
Ignores mechanical damage threshold when attacking organic targets.
Weight: 25.00
Value: 2800

Quake is a unique weapon, carried by a Bandit boss, Gubbins, found in Upper Underrail.