Difference between revisions of "Quake"

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| name        = Quake
 
| name        = Quake
 
| type        = Melee Weapon
 
| type        = Melee Weapon
| description = The head of this hammer is designed so that it begins to vibrate as it's swung.
+
| description = The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries.
 
| damage      = 46-75 (Mechanical)
 
| damage      = 46-75 (Mechanical)
 
| impactspeed = Very Low
 
| impactspeed = Very Low
| ap          = 25 AP
+
| ap          = 23 AP
 
| range      = Melee
 
| range      = Melee
 
| precision  =  
 
| precision  =  
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| ammotype    =  
 
| ammotype    =  
 
| magcap      =  
 
| magcap      =  
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn
+
| capabilities= {{On hit|50% chance to daze the living target for 1 turn}}<br><br>{{On hit|10% chance to stun the living target for 1 turn}}<br><br>{{On hit|Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy.}}
| incurred    = Ignores mechanical damage threshold when attacking organic targets.
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| incurred    = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8.
| energy      =  
+
| energy      = 100
| durability  =  
+
| durability  = 1950 / 1950
 
| weight      = 25.00
 
| weight      = 25.00
 
| value      = 10000
 
| value      = 10000
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}}
 
}}
  
'''Quake''' is a unique weapon.
+
'''Quake''' is a unique [[Sledgehammer|sledgehammer]]. Its unique on-hit shockwave effect is capable of destroying obstacles like rocks and breakable walls.
  
 
== Description ==
 
== Description ==
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
+
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to [[Dazed|daze]] its target.
  
 
== Location ==
 
== Location ==
 
Carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]].
 
Carried by a [[Bandits|Bandit]] boss, [[Gubbins]], found in [[Upper Underrail]].
 +
 +
== Trivia ==
 +
*The hammer's design resembles the Quake logo.
  
 
== History ==
 
== History ==
 +
* [[1.1.5.0]] - Improved stats
 
* [[1.0.3.6]] - Increased value, damage and critical damage bonus
 
* [[1.0.3.6]] - Increased value, damage and critical damage bonus
 
* [[1.0.0.0]] - introduced
 
* [[1.0.0.0]] - introduced

Latest revision as of 14:40, 26 September 2022

Quake.png
Quake
Melee Weapon
The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries.
Damage: 46-75 (Mechanical)
Impact speed: Very Low
Base action points: 23 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 130%
Minimal strength: 8
On hit: 50% chance to daze the living target for 1 turn

On hit: 10% chance to stun the living target for 1 turn

On hit: Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Energy: 100
Durability: 1950 / 1950
Weight: 25.00
Value: 10000

Quake is a unique sledgehammer. Its unique on-hit shockwave effect is capable of destroying obstacles like rocks and breakable walls.

Description

In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.

Location

Carried by a Bandit boss, Gubbins, found in Upper Underrail.

Trivia

  • The hammer's design resembles the Quake logo.

History

  • 1.1.5.0 - Improved stats
  • 1.0.3.6 - Increased value, damage and critical damage bonus
  • 1.0.0.0 - introduced