Difference between revisions of "Red Dragon"

From Underrail Wiki
Jump to navigation Jump to search
m
(no mercantile seemingly needed for red dragon)
 
Line 32: Line 32:
  
 
== Location ==
 
== Location ==
Carried by Aran who can be encountered in a number of different places in [[Core City]], such as the slums. The Red Dragon can be looted from his corpse after killing him. Alternatively, with a high enough mercantile skill the player can ask for it in exchange for the Acorn.
+
Carried by Aran who can be encountered in a number of different places in [[Core City]], such as the slums. The Red Dragon can be looted from his corpse after killing him. Alternatively, player can ask for it in exchange for the Acorn.
  
 
== History ==
 
== History ==

Latest revision as of 10:41, 31 August 2022

This page contains content from Underrail: Expedition expansion.
Red Dragon.png
Red Dragon
Melee Weapon
An exquisitely made black and red katana, equipped with an energy edge emitter.
Damage: 30-40 (Mechanical)
Impact speed: Very Low
Base action points: 16 AP
Range: Melee
Critical chance: 2%
Critical damage bonus: 300%
Minimal strength: 5
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.
On hit: Inflicts 75-100 energy damage to the target. Costs 20 energy.
Incurs 125% of mechanical damage resistance and threshold.

Damage increased by 7% for every point in strength above 6.
Equip: Decapitate critical chance increased by 20%
Equip: Dodge increased by 25
Requirements:
- Intelligence 6
Energy: 140
Durability: 2220 / 2220 (electronic)
Weight: 2.50
Value: 30000

Red Dragon is a unique sword.

Description

The Red Dragon is a sword used by Aran. It has a built-in Energy Edge Emitter dealing additional energy damage to its target if the weapon is kept charged. It has an extremely high critical damage bonus and a significant critical chance increase when using Decapitate, offsetting its very low natural critical chance.

Critical hit chance sources
Source Crit For Type Notes
Weapon, unarmed or psi ability base crit chance
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Death's Grin E 2% All Headwear
Infused Rathound Leather Armor Varies Weapons, Unarmed Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Psychophract Exoskeleton HD +3% Psychokinesis and Metathermics psi attacks Armor Suit
Infused Rathound Leather Boots +2% Unarmed attacks and fist weapons Boots
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary
Tattoo: Anarchy +1% Weapons and Unarmed attacks Tattoo
Tattoo: Skulljacked HD +2% Psi Tattoo Only while wearing armor suit with (unmodified) armor penalty of 50% or higher
Escalated Psionic Innervation HD Varies Psychokinesis or Metathermics psi attacks Special ability Temporary

Location

Carried by Aran who can be encountered in a number of different places in Core City, such as the slums. The Red Dragon can be looted from his corpse after killing him. Alternatively, player can ask for it in exchange for the Acorn.

History

  • 1.1.5.0 - Improved durability
  • 1.1.0 (Expedition) - introduced